Sometimes a hobby can feel like a chore and trying to get this lot done was one of those times. I found them very difficult to get looking this good, and I don’t think I did a very good job at all. Beautiful minis but there is so much fine detail!
All over Angelis there is a story that the runts tell each other, and it goes something like this…
So der was dis grot, right? An’ his master was hungry, but there was nuffin to eat in the whole place. An’ his master sez to ‘im, “Oi you orrible grot, get me somethin to eat or I’m gonna pull yer arms and legs off and eat them!” Now dis grot dint ave no teef, and his masters credit was no good. He tried nicking sum food, but he got caught an given a right kickin, and he sat down outside ‘is master’s shack and he had a bit of a sniffle cos he dint want his arms and legs pulled off. Then dis ork shows up and says ‘Ere, wot’s up wiv you little Stinka” and the grot looks up and sees the Runtherd what raised him and trained him and sold him to ‘is master. ‘Dat big git is gonna pull my arms and legs off and eat ’em, mister Skabnik boss,’ and e explained ’bout the teef and all that stuff. Now, the Runtherd in question was a bit odd but was alright, yer know, and ‘e’d had a few jars cos it was Gork’s birthday so ‘e was feelin’ a bit soft. An’ ‘e sez, “Dat bastard, dat would invallydate yer warranty. I’ll show ‘im.” And ‘e fishes around in a pile of scrap until ‘e finds a suitable tool, and then ‘e goes into the master’s shack and beats ‘im around the ‘ed with dis big old bell what he found, clang-a-lang-a-lang until the master is proper dead. Stinka der grot widdled himself with joy, it was der best thing ‘e’d ever seen. Den another ork showed up cos ‘e’d ‘eard da noise, and he said, ‘Ere what’s going on, why’d you beat his hed in?” So the Runtherd sez, “cos he was gonna eat dis grot”, and the new ork sez, “so what, i eat grots all da time, dat’s what dey is for” and the Runtherd sez “you ain’t havin no runts offa me then, Wortlug yer beggar”, and the new ork says “yer runts are crap anyway, they’z all weedy and no good anyfin cept eatin”. The Runtherd, he has a think about things, and then ‘e its Wortlug wif da bell as well, clang-a-lang-a-lang, and the grot runs to get Wortlug’s grots who all agree dat dis is da best Gork’s birthday ever. Den the Runtherd rounds up all da grots ‘e can find and says “come on lads, let’s show ’em who is weedy” and dat’s da story of how come we all got thrown out of Gorkamorka and ‘ad to become Freebootaz.
Something for the whole family to enjoy there, I am sure you’ll agree.
One can’t help but notice that there have been some new Space Marines about. I’ll come out and say that I think that the new stuff, miniatures and fluff are great. Part of the allure of the WH40K universe is that it is stuck at a permanent 3 seconds to midnight, technologically and socially moribund, hatefully fascistic in every way, whilst the sharks circle and none of them are any better. But Guilliman is a goody, or at least not as much of a baddie as most of the Imperium, and the Primaris marines and all that lot are new technology, new discoveries, etc etc. Guilliman can undo most of the bad stuff, except that he hasn’t got the time because the Eye Of Terror has turned into the Great Rift and he’s needed everywhere… The balance is maintained! Anyway, I bought the 40K box set, and started on the marines, as if I don’t have more minis that I can ever paint already.
I’m pleased with these. I think I’m getting better as a painter, learning new techniques, my fine motor control is improving, and in general my marines are looking great. Of course, I’ve already painted the entire 2nd Company, some of which are my earliest paintjobs for the Steel Guard and looking a bit crap… So I’m going to try and spread out the company colour trim, so that all the companies will contain a mix of squads over time, and no one company will be so much worse than all the others. Except of course the 2nd Company, but maybe they can disappear into the Great Rift…
I finally finished painting the Terminators from Space Hulk 3rd Edition. They are beautiful miniatures, and I made the mistake of painting them in odds and sods as part of other Terminator squads or as individuals. Mrs Plunger and I had a couple of games of Space Hulk the other week, so I thought it would be nice to finish them off and bring them all together as one. The quality of paintjobs is variable, a couple of these are a bit shonky and a couple I’m very pleased with. Better play some more Space Hulk now I guess.
Pulling a plastic push-fit Warhammer Orc out of the leadpile, I thought to myself “gosh, what am I going to do with this then?”. I considered a few ideas… perhaps I could put together a Warhammer regiment. Maybe I could use an arm with a gun instead of an arm with a sword and have it as a feral-looking boy in a boyz mob. But I wanted to do another Freebooterz unit. Wait a minute! Is that a bit of my brain trying to alert me to something… I checked the book, riffled through the pages, there it is! Wild Ork Outlawz, discovered by Freebooterz instead of proper Orks, who learn Kultur from them and are forever ruined for the Clans… There were no proper figures for Wild Orkz, you were probably supposed to use Warhammer miniatures, with minor conversions. So that is what I did. Not a lot of Oldhammer goodness here, but Oldhammer in spirit. Enjoy!
So this is my latest piece of terrain. I’ve been working on it for quite some time, put it down, broke bits off, left it for a while, came back to it. The usual. My experience of model-making is limited, so this is part of the learning curve. My earlier buildings were quite basic, and I wanted to make something that looked a bit more like I’d given it some effort. I learned a fair bit on this. Firstly, that attaching heavy plastic bits to a light polystyrene base won’t last long. Secondly, I learned a fair bit about basing. You can, I am sure, see from the photos that I changed direction very early into adding sand and static grass to the base. Still, the next one will be better, and meanwhile this looks like the sort of place Rogue Traders hang out in. Hope you like it.
These four big lugs i finished back in January but have only just gotten around to putting the imagines up here. Got quite a backlog, to be honest. Anyway, I’ve not really got an army for these to fit into, I just fancied painting them! They were good fun to paint and I’m quite pleased with the results. Enjoy!
‘e duz tricks, ‘e blows things up wiv ‘is mind, ‘e’ll make yer grotz widdle ’emselves!
Nargob is a Weirdboy who really enjoys being weird. Where most weirdboyz are looking for an excuse to go and sit somewhere quietly out of the way, Nargob is looking for a war to fight. He gets a thrill out of seeing how much power he can channel. He particularly enjoys overloading over psykers and causing their heads to explode. Long ago he left his minders behind and disappeared off in search of bigger and better battles, and along the way he has picked up a load of madboyz who sing and chant for him, doing tricks and pratfalls. They travel from waaagh to waaagh, performing for da boyz and searching for psykers that Nargob can pit himself against. He’s not found his match yet!