I finally finished painting the Terminators from Space Hulk 3rd Edition. They are beautiful miniatures, and I made the mistake of painting them in odds and sods as part of other Terminator squads or as individuals. Mrs Plunger and I had a couple of games of Space Hulk the other week, so I thought it would be nice to finish them off and bring them all together as one. The quality of paintjobs is variable, a couple of these are a bit shonky and a couple I’m very pleased with. Better play some more Space Hulk now I guess.
Pulling a plastic push-fit Warhammer Orc out of the leadpile, I thought to myself “gosh, what am I going to do with this then?”. I considered a few ideas… perhaps I could put together a Warhammer regiment. Maybe I could use an arm with a gun instead of an arm with a sword and have it as a feral-looking boy in a boyz mob. But I wanted to do another Freebooterz unit. Wait a minute! Is that a bit of my brain trying to alert me to something… I checked the book, riffled through the pages, there it is! Wild Ork Outlawz, discovered by Freebooterz instead of proper Orks, who learn Kultur from them and are forever ruined for the Clans… There were no proper figures for Wild Orkz, you were probably supposed to use Warhammer miniatures, with minor conversions. So that is what I did. Not a lot of Oldhammer goodness here, but Oldhammer in spirit. Enjoy!
So this is my latest piece of terrain. I’ve been working on it for quite some time, put it down, broke bits off, left it for a while, came back to it. The usual. My experience of model-making is limited, so this is part of the learning curve. My earlier buildings were quite basic, and I wanted to make something that looked a bit more like I’d given it some effort. I learned a fair bit on this. Firstly, that attaching heavy plastic bits to a light polystyrene base won’t last long. Secondly, I learned a fair bit about basing. You can, I am sure, see from the photos that I changed direction very early into adding sand and static grass to the base. Still, the next one will be better, and meanwhile this looks like the sort of place Rogue Traders hang out in. Hope you like it.
These four big lugs i finished back in January but have only just gotten around to putting the imagines up here. Got quite a backlog, to be honest. Anyway, I’ve not really got an army for these to fit into, I just fancied painting them! They were good fun to paint and I’m quite pleased with the results. Enjoy!
‘e duz tricks, ‘e blows things up wiv ‘is mind, ‘e’ll make yer grotz widdle ’emselves!
Nargob is a Weirdboy who really enjoys being weird. Where most weirdboyz are looking for an excuse to go and sit somewhere quietly out of the way, Nargob is looking for a war to fight. He gets a thrill out of seeing how much power he can channel. He particularly enjoys overloading over psykers and causing their heads to explode. Long ago he left his minders behind and disappeared off in search of bigger and better battles, and along the way he has picked up a load of madboyz who sing and chant for him, doing tricks and pratfalls. They travel from waaagh to waaagh, performing for da boyz and searching for psykers that Nargob can pit himself against. He’s not found his match yet!
Nothing for months and months and then I finish two things in quick succession! I’m quite pleased with this Rhino, considering that it is built from spare parts. The main chassis and both side constructs all came from different rhinos previously built and then wrecked by hobbyists of yore. I think I’ve covered most of the imperfections pretty well! The biggest issue I had, aside from getting the mix-n-match parts to fit together, was when I sprayed it grey. I’d heard about what can happen if you spray in a damp environment, but hadn’t really taken it in. I won’t be making that mistake again!
I’ve assigned this Rhino to the 3rd Company, where it will be a dedicated transport for an assault squad.
Now lissen up you stoopid grotz, if you wanna field an Ork army, dere is three units wot youse got to take. WUN! you need a warboss, an you need a big tuff one. TOO! you need a ret-in-yoo for yer boss, so ‘e ‘as his tuff mates an’ ‘is oddboyz and stuff to ‘ang around and do sum fightin’ wiv ‘im. an’ FUR-EE you need a Bigmob so you ‘as some boyz to do all the shootin’ and sum more fightin’ if da nobz ‘ave got any spare stuntiez wot need killin’. Da Bigmob has da boyz from da warboss’s ‘ouse’old. When ‘e goes to war he ‘as to take the most boyz or da uvver nobz will wanna know why their boyz is doin all da fightin’ and ‘is boyz are sittin at ‘ome playin’ with demselves. In real life ov course da warboss would take ‘undreds or thousands of boyz, but cos dis is pretend war for weedy oomans dere is just twenny boyz. An’ bloody ‘ell paintin’ dat lot was quite a mishun I can tell yer. Anyhoo, dis lot is Grimsnik’s Bad Moon Bigmob. Most of ’em are proper Oldhammer Orkses but dere is a couple of noo ones in dere too makin up da numbers. Dey look ‘ard but is probly well weedy. We’ll make ’em go in front ha ha. OI stuntiez check out dese lads ha ha. Notice that I ‘ave given ’em too ‘eavy plasma guns for making big ‘ot ‘oles in tanks. Get a brew on!
Good afternoon everyone, here’s a second set of Space Marine Honour Guard to follow the one I did a few months ago. It started as an excuse to renovate Honoured Brother Asmir, who I’ve posted before very early in this blog. Asmir got himself broken, so he needed a repair job, which I used as an excuse to put him on a base and slightly improve the paintjob. The other two are some of my favourite RT period Space Marines. The chap with the bionic bits is a a fantastic model, I’m counting that odd sword as a relic blade! The Ultramarines Captain is another great miniature, but it took so long to paint.