Orktober! Bad Ork Bikeboyz

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Hello everyone, its Orktober again, and its nice to see so many people painting Orks in celebration of the happiest time of year.  GW have done well, releasing some properly Orky vehicles and a new game that I might pick up if I find a spare ninety quid at some point in the near future.  My Orktober has mostly been spent packing boxes, as I am moving house, and indeed country.  I am moving to Caerdydd, where they speak a different language.  What’s Welsh for “more dakka, ladz!”??

My contribution to Orktober is one that I’m not really very happy with.  To use a common expression, “they’re a bugger to paint”.  Four 2nd Edition warbikes, and a tiny RT warbike.  He’s the yoof, on his practise bike!  Actually, the RT bike was a pleasure to paint, but the plastic ones not so much.  I simply don’t think that they are very good minis.  The scale is better, but they feel like a cheap children’s toy rather than a finely detailed collector’s model!  I also had to repair and rebuild them, all of them being scrap from the bitzbox.  I think I did alright but compared to some of my previous Freebooter mobz I don’t get the warm glow of success!

Never-mind, its all a learning curve.  I present to you Magog and his Bad Ork Bikeboyz, the only survivors of an Evil Sunz warband who were wiped out by Space Marines.  They survived because they drove right through the Marines and off into the distance, more into going fast than shooting.  By the time they calmed down, turned round, and found the battle again there was nothing left of their old warband.  Now they’re Freebooterz, willing to fight in exchange for food and fuel.

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Imperial Guard Land Speeder

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A relic of years passed when Land Speeders were a support choice for the Imperial Guard.  this is a lovely miniature that was a pleasure to paint.  I’m pleased with the way this turned out, I think the crewmen especially came out alright.  I was least pleased with the tiny repair job I did, replacing a missing under-slung bolter with a plastic bolter from a modern Space Marine tank.  I decided not to put any iconography on the Land Speeder so that it could be used as either a loyalist or traitor army, depending on my mood.

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“Hold this thing steady whilst I take a shot…”

Brother-Techmarine Baris

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Another Techmarine.  I think I need to start painting some of the other specialists of the Steel Guard, they’re lacking Librarians and Chaplains.  The Techmarines are fun to paint though.

I must say that I have real trouble getting enough light and no shadows in my photography.  Learning to paint (ish) has been hard enough, learning to get good photos seems to be something else I need to do now.

 

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Brother Baris is in a very artificial pose here.

Ancient Binahus, Space Marine Dreadnought

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Ancient Binahus is a great hero of the chapter whose mortal body was reduced to a thick meaty paste by Orks one afternoon.  His brain, bits of nervous system, and a few rashers of crispy marine bacon were interred into a dreadnought so that he could fight on.  But his dreadnought is also his chapter’s secret shame.  Don’t tell anyone, but this Steel Guard paintjob hides an earlier Ultramarines job!  Can it be that the Steel Guard have yoinked one of their allies’ dreads?

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Binahus is a dedicated tank killer with a multi-melta and power claw.

Back! And with more Battlemasters!

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I haven’t really been anywhere, I’ve been painting plenty of things, but somehow never got around to taking photos and putting them up here… poor blogging form.

Still working my way through the Battlemasters pile.  Once these models are all painted there will be two fine armies, although I might need to go back to the beginning and repaint some of the early figures!  I’ve improved gradually over the years and I expect some of the first BM minis I painted will look even more amateurish than my usual output!  If that ever happens I will of course take some bad photos of the armies!

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Savage Beastmen wave their choppers in the air!

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Knights Panther and Gobbo Wolf Boyz meet in battle!

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Imperial Knights Panther and Lord Knights charge into battle!

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Some battle hungry Orcs!

Kaptin Durskab’s Fiery Flashaz!: Freebooter Flash Gitz

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There are few pleasures greater than modelling Rogue Trader Orks.  Lots of dice rolling and consulting of tables, then figuring out how to fit it all together, then finding the parts and building the models, and finally many hours worth of painting.  All the things I enjoy about this hobby!

The two biggest influences on this mob were 1) rolling five times on the ranged weapons chart, and getting four flamers; and 2) rolling five times and the bioniks chart, and getting some fantastic modelling challenges.

Without further ado, may I present Kaptin Durskab and his Fiery Flashaz!

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Kaptin Durskab’s Fiery Flashaz!

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One half of the mob

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And the other half

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Durskab himself. He has an explosive cranium and a power axe.

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This boy has a bionic arm with a kustom autocannon that is almost impossible for him to hit anything with.

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this boy is holding an autocannon like a bolter!

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this boy has a stainless steel skull and the flamer from a chaos landraider.

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this boy’s flamer was built from an ork bolter and RTB01 flamer

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i’m sorry for the dark photo, i have a new camera and haven’t gotten used to it yet! i love this squig!

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the head graft was fairly simple to make. i picked the shouting head because i felt that there would be a certain amount of disagreement between the heads.

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this boy has a flamer and a magnetic arm. i decided to use a terminator forearm because i thought that having an absurdly huge bionic arm would be a very orky thing to do. the top half of the arm is a spare from the mek gun set, and is supposed to look like orange flashing lights.

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this boy has a meltagun

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this boy has a missile launcher from an early space marine devastators set

More Battlemasters Halberdiers

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Battlemasters is a fine game, but there really are a lot of miniatures to paint.  I think that this is possibly its biggest failing.  The miniatures themselves are pretty basic, but that was about right for the time.  But there are so many of them!  I have painted loads and yet there are loads left to do… Will I ever finish?

Dark Imperium Poxwalkers

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Finally finished these tricky bleeders.  I’m not very happy with them.  Like the Death Guard, they are lovely minis that I think really encapsulate the Nurgle plague zombie look.  They are heavily detailed, and you can see by looking at them how much time the poor sculptors must have spent looking at icky pictures of diseases and weird infections and gross skin conditions.  But they are blinking hard to paint.  There’s just so much there, so many different textures, so many tiny details.  In the end I had to accept that there is only so much a boy can do!

 

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The Ninefold Square, Tzeentch Thrall Wizards Warband

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One of the bits of The Lost And The Damned that is often overlooked is the section on Tzeentch Thrall Wizards.  Instead of a Champion and warband, you can have nine wizards instead.   The wizard champion is enhanced by their followers and becomes more powerful in the game.  They can all receive chaos gifts and rewards and all that stuff.  This has long appealed to me, and so I finally got around to putting a warband together.

 

There are some fantastic oldhammer miniatures here, all of which were a pleasure to paint.  Probably the one I’m least happy with is the Samantha Phox, which is an atrocious mini really – not for the sexism (though it is mildly sexist), but the terrible anatomy of the arms and head (and boobs).  My favourites here were the wizard with the staff and bare feet, and the Hero Quest evil magician, but they were all a pleasure to paint.

I hope you enjoy the photos as much as I enjoyed painting them.

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The whole warband.

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The wizard with the biggest staff must be the champion, right?

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Oldhammery goodness

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Wizard with a machine gun!

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Gondolf the purple

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Early Orc Shaman becomes human wizard easily