Assassinorum: Execution Force! completed

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Another completed box set here.  When I got back into painting miniatures, there were just three games and everyone was crying out for new games but GW were like, you’ll have three and like it.  When this was released we all got excited and expected it to be a one-off buy since them there have been more boxed games than I can count, certainly more than I can paint.  So I stopped buying them, realising that my interests were too wide and my painting not quick enough.  So I let the Warhammer Quest sets pass me by despite them being lovely.  I’ve ignored Age of Sigmar, despite some of the minis being great.  I bought the Dark Imperium last year mind, and am still working on it.. How can a person paint so much?  But this year has seen so many great box sets that I have had to ask for GW vouchers for Christmas… Kill Team Rogue Trader set, Speed Freeks, and Blackstone Fortress all call to me.  TOO MUCH HOBBY!?!?!?!1111

So yeah the assassins are lovely minis, and the chaos guys are a pleasure to paint.  I’ve modified the callidus a bit because the hair was ridiculous even by the standards of the 41st millenium.  I couldn’t let it stand. 

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Ancient Binahus, Rogue Trader dreadnought

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Next out of the leadpile is a rebuilt Rogue Trader dreadnought.  I do like these models, whether long or short of leg they really feel like an archaic machine.  The face on the sarcophagus is great, giving a sense of the inhuman and megalithic!  It feels like quite a dramatic mini, considering how slab-like and immovable the sculpt is.  That’s the sign of a good sculptor, I think.  You can imagine this pulverising its way through a battleline, small arms fire bouncing off it and power-fists laying low anyone who came near! This particular one has been rebuilt.  The left side (facing the dread) has had the circular shoulder piece replaced by green stuff as it was missing.  One of the bolters was also missing and has been replaced with a standard bolter.  Due to the lack of detail this is a challenging mini to paint, and I think I did OK considering how average my painting skills are. 

Deathwatch Overkill Genestealer Cult

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Finally finished painting up the Genestealer Cult from the Deathwatch Overkill boxset.  These are lovely modern miniatures with lots of fidddly detail but not so much that its overwhelming.  I found these tricky to paint, but I think that mostly I did alright.  I painted this army in three blocks, months apart, and I think that sometimes it shows – the finishing isnt as good on some of the earlier stuff.  I might add a rockcrusher (or whatever they’re called) to this army.  I also saw some bikes and quad bikes that are due for adding to the Genestealer Cults army, and those are pretty good too.  As if I don’t already have enough to paint!

Orktober! Bad Ork Bikeboyz

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Hello everyone, its Orktober again, and its nice to see so many people painting Orks in celebration of the happiest time of year.  GW have done well, releasing some properly Orky vehicles and a new game that I might pick up if I find a spare ninety quid at some point in the near future.  My Orktober has mostly been spent packing boxes, as I am moving house, and indeed country.  I am moving to Caerdydd, where they speak a different language.  What’s Welsh for “more dakka, ladz!”??

My contribution to Orktober is one that I’m not really very happy with.  To use a common expression, “they’re a bugger to paint”.  Four 2nd Edition warbikes, and a tiny RT warbike.  He’s the yoof, on his practise bike!  Actually, the RT bike was a pleasure to paint, but the plastic ones not so much.  I simply don’t think that they are very good minis.  The scale is better, but they feel like a cheap children’s toy rather than a finely detailed collector’s model!  I also had to repair and rebuild them, all of them being scrap from the bitzbox.  I think I did alright but compared to some of my previous Freebooter mobz I don’t get the warm glow of success!

Never-mind, its all a learning curve.  I present to you Magog and his Bad Ork Bikeboyz, the only survivors of an Evil Sunz warband who were wiped out by Space Marines.  They survived because they drove right through the Marines and off into the distance, more into going fast than shooting.  By the time they calmed down, turned round, and found the battle again there was nothing left of their old warband.  Now they’re Freebooterz, willing to fight in exchange for food and fuel.

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Imperial Guard Land Speeder

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A relic of years passed when Land Speeders were a support choice for the Imperial Guard.  this is a lovely miniature that was a pleasure to paint.  I’m pleased with the way this turned out, I think the crewmen especially came out alright.  I was least pleased with the tiny repair job I did, replacing a missing under-slung bolter with a plastic bolter from a modern Space Marine tank.  I decided not to put any iconography on the Land Speeder so that it could be used as either a loyalist or traitor army, depending on my mood.

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“Hold this thing steady whilst I take a shot…”

Brother-Techmarine Baris

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Another Techmarine.  I think I need to start painting some of the other specialists of the Steel Guard, they’re lacking Librarians and Chaplains.  The Techmarines are fun to paint though.

I must say that I have real trouble getting enough light and no shadows in my photography.  Learning to paint (ish) has been hard enough, learning to get good photos seems to be something else I need to do now.

 

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Brother Baris is in a very artificial pose here.

Ancient Binahus, Space Marine Dreadnought

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Ancient Binahus is a great hero of the chapter whose mortal body was reduced to a thick meaty paste by Orks one afternoon.  His brain, bits of nervous system, and a few rashers of crispy marine bacon were interred into a dreadnought so that he could fight on.  But his dreadnought is also his chapter’s secret shame.  Don’t tell anyone, but this Steel Guard paintjob hides an earlier Ultramarines job!  Can it be that the Steel Guard have yoinked one of their allies’ dreads?

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Binahus is a dedicated tank killer with a multi-melta and power claw.

Back! And with more Battlemasters!

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I haven’t really been anywhere, I’ve been painting plenty of things, but somehow never got around to taking photos and putting them up here… poor blogging form.

Still working my way through the Battlemasters pile.  Once these models are all painted there will be two fine armies, although I might need to go back to the beginning and repaint some of the early figures!  I’ve improved gradually over the years and I expect some of the first BM minis I painted will look even more amateurish than my usual output!  If that ever happens I will of course take some bad photos of the armies!

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Savage Beastmen wave their choppers in the air!

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Knights Panther and Gobbo Wolf Boyz meet in battle!

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Imperial Knights Panther and Lord Knights charge into battle!

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Some battle hungry Orcs!

Kaptin Durskab’s Fiery Flashaz!: Freebooter Flash Gitz

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There are few pleasures greater than modelling Rogue Trader Orks.  Lots of dice rolling and consulting of tables, then figuring out how to fit it all together, then finding the parts and building the models, and finally many hours worth of painting.  All the things I enjoy about this hobby!

The two biggest influences on this mob were 1) rolling five times on the ranged weapons chart, and getting four flamers; and 2) rolling five times and the bioniks chart, and getting some fantastic modelling challenges.

Without further ado, may I present Kaptin Durskab and his Fiery Flashaz!

Flash Gitsz Mob

Kaptin Durskab’s Fiery Flashaz!

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One half of the mob

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And the other half

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Durskab himself. He has an explosive cranium and a power axe.

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This boy has a bionic arm with a kustom autocannon that is almost impossible for him to hit anything with.

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this boy is holding an autocannon like a bolter!

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this boy has a stainless steel skull and the flamer from a chaos landraider.

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this boy’s flamer was built from an ork bolter and RTB01 flamer

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i’m sorry for the dark photo, i have a new camera and haven’t gotten used to it yet! i love this squig!

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the head graft was fairly simple to make. i picked the shouting head because i felt that there would be a certain amount of disagreement between the heads.

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this boy has a flamer and a magnetic arm. i decided to use a terminator forearm because i thought that having an absurdly huge bionic arm would be a very orky thing to do. the top half of the arm is a spare from the mek gun set, and is supposed to look like orange flashing lights.

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this boy has a meltagun

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this boy has a missile launcher from an early space marine devastators set

More Battlemasters Halberdiers

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Battlemasters is a fine game, but there really are a lot of miniatures to paint.  I think that this is possibly its biggest failing.  The miniatures themselves are pretty basic, but that was about right for the time.  But there are so many of them!  I have painted loads and yet there are loads left to do… Will I ever finish?