A quick Steel Guard squad, using a sprue of modern marines that I had lying around. They look alright but they’re not as characterful as the old ones, are they?
The Freebooter Army project continues, with Freebooter Minderz. These are big tough Orks that would make an ideal close-combat unit. I picked a more modern Nob as the boss due to its size, and used some generic Space Crusade boyz for the same reason. A couple of Stormboyz minis to try and keep a vaguely uniform theme, to tie into the more modern idea of bodyguards being in tuxes, and used lots of greys to give that impression too, sort of. For most of us the closest we ever get to bodyguards are doormen, your names not down etc, so they’re Doorboyz. Randomisation of bioniks tables adds that orky feel, whilst assault weapons play to their strengths. I love painting Orks.
Just a quick update before I get to some juicy stuff later… Brother Russkikh is a lovely old Rogue Trader Chaplain which has some fantastic details on it but a horrible helmet. I did the best I could with the face but it doesn’t look very skull-like. I have to say that it looks better in the metal, as it were. The picture here is not very flattering at all! Oh well, its hardly spoiling my chances of getting called up for an invitational 😀
A newhammer diversion! A few years ago, just at the point when GW started releasing cool new minis again but we didn’t know how much awesomeness was to come, I spent a GW gift voucher on the Start Collecting Adeptus Mechanicus box. Then it sat there for years whilst I did other things… so I thought I’d better either shit or get off the pot, and decided to, er, shit…
What I was aiming for with these miniatures was to try out some fun conversions and learn some blanchistu stylings. I certainly did the first, but I simply am not a good enough painter to use such outwardly minimalistic techniques effectively, and my attempts to add layers and bursts of colour have made it all a bit of a dogs dinner. Still, I enjoyed myself, especially the process of imagining what the Dark Mechanicus might look like.
This Explorator Team are from a minor Forge World recently fallen to chaos. The team itself aren’t high enough up the hierarchy to realise that their worship of the Omnissiah is now chaos worship, they just follow their leaders and see their mutations as gifts from that Omnissiah. Sooner or later they’ll just be another set of fanatic berserkers, doomed to end up chaos spawn with interesting metal bits embedded in their protoplastic limbs.
Hello everyone, its Orktober again, and its nice to see so many people painting Orks in celebration of the happiest time of year. GW have done well, releasing some properly Orky vehicles and a new game that I might pick up if I find a spare ninety quid at some point in the near future. My Orktober has mostly been spent packing boxes, as I am moving house, and indeed country. I am moving to Caerdydd, where they speak a different language. What’s Welsh for “more dakka, ladz!”??
My contribution to Orktober is one that I’m not really very happy with. To use a common expression, “they’re a bugger to paint”. Four 2nd Edition warbikes, and a tiny RT warbike. He’s the yoof, on his practise bike! Actually, the RT bike was a pleasure to paint, but the plastic ones not so much. I simply don’t think that they are very good minis. The scale is better, but they feel like a cheap children’s toy rather than a finely detailed collector’s model! I also had to repair and rebuild them, all of them being scrap from the bitzbox. I think I did alright but compared to some of my previous Freebooter mobz I don’t get the warm glow of success!
Never-mind, its all a learning curve. I present to you Magog and his Bad Ork Bikeboyz, the only survivors of an Evil Sunz warband who were wiped out by Space Marines. They survived because they drove right through the Marines and off into the distance, more into going fast than shooting. By the time they calmed down, turned round, and found the battle again there was nothing left of their old warband. Now they’re Freebooterz, willing to fight in exchange for food and fuel.
Finally finished these tricky bleeders. I’m not very happy with them. Like the Death Guard, they are lovely minis that I think really encapsulate the Nurgle plague zombie look. They are heavily detailed, and you can see by looking at them how much time the poor sculptors must have spent looking at icky pictures of diseases and weird infections and gross skin conditions. But they are blinking hard to paint. There’s just so much there, so many different textures, so many tiny details. In the end I had to accept that there is only so much a boy can do!
Nothing for months and months and then I finish two things in quick succession! I’m quite pleased with this Rhino, considering that it is built from spare parts. The main chassis and both side constructs all came from different rhinos previously built and then wrecked by hobbyists of yore. I think I’ve covered most of the imperfections pretty well! The biggest issue I had, aside from getting the mix-n-match parts to fit together, was when I sprayed it grey. I’d heard about what can happen if you spray in a damp environment, but hadn’t really taken it in. I won’t be making that mistake again!
I’ve assigned this Rhino to the 3rd Company, where it will be a dedicated transport for an assault squad.
Good afternoon everyone, here’s a second set of Space Marine Honour Guard to follow the one I did a few months ago. It started as an excuse to renovate Honoured Brother Asmir, who I’ve posted before very early in this blog. Asmir got himself broken, so he needed a repair job, which I used as an excuse to put him on a base and slightly improve the paintjob. The other two are some of my favourite RT period Space Marines. The chap with the bionic bits is a a fantastic model, I’m counting that odd sword as a relic blade! The Ultramarines Captain is another great miniature, but it took so long to paint.
The Imperium is a big place. Lex Imperialis is the theoretical, but perhaps not the practical. Even in the important systems, on the key planets, there are many places to hide or avoid the gaze of the Inquisition or Adeptus Arbites. At the edges of the Imperium, where the reach of the Adeptus Terra barely stretches, many worlds are adrift from the Imperium altogether, the loyal worlds compromising on key tenets of Imperial rule, or ignoring them altogether. Thus it is that despite ten thousand years of homo sapiens chauvinism there are still dozens of thriving strains of abhuman. How’s a bloke to earn a living in a universe that says his horns are wrong? The answer, as throughout history, is piracy….
This pack of homo sapiens variatus makes a living as best it can. Perhaps they’d prefer the term ‘mercenary’ or perhaps ‘buccaneer’. They are led by Seo Jong, a huge, cunning, and violent giant of a (beast)man – the model is of course one of the recent Space Riders collection. (As a brief aside, I’d never taken part in a kickstarter before, and so I only dipped my toes in and foolishly just bought the minotaurs). Jong’s second in command, Soyuz Charlie, rocks a power glove for smashing skulls. The others have an array of weapons, including a plasma gun, shootas, and their pride and joy, a conversion beamer. The two dimmest, most inbred beastmen have only axes and primitive shields. They can’t be trusted with precious modern technology.
Jong’s gang move from world to world at the edges of the Ultima Segmentum, doing security, taking on paid missions wherever someone needs some muscle, or perhaps doing a bit of raiding here and there. As long as there are no Space Marines or Inquisition involved, of course!