• About

Doris Plunger's Lead Mess

~ oldhammer and stuff

Doris Plunger's Lead Mess

Tag Archives: freebooterz

Big Mek Gorrunt’s Gang – Outcast Retinue

23 Wednesday Jan 2019

Posted by terryshithole in Orks

≈ 3 Comments

Tags

citadel miniatures, freebooterz, Orks, Outcast Retinue, Rogue Trader

The Freebooterz book is an amazing thing. It allows you to build almost any Ork army you want. All you need to do is pick a Warboss and his retinue, and a bigmob of at least ten Orks, then after that Freebooterz is your guide for making a fantastic army using whatever takes your fancy. The Outcast Retinue mob allows you to use a different clan to your main clan and still take whatever special rules that second clan has. Now, I haven’t got a main clan yet (though I have Goff and Bad Moonz clan Orks), so an Outcast Retinue is a pretty pointless thing to have. Still, the dice rolls were in, and an Outcast Retinue it was. I then rolled for a clan and it was Evil Sunz. But I’ve just finished a red, vehicle-based mob! An Evil Sunz Retinue offers you two Meks (and their associated odddbitz), plus cheap vehicles. But we’re not going to do that! This Retinue is missing all the things that make it an Evil Sunz Retinue! Mostly, this is because almost all my minis were already packed for my house move. One day I’ll add a load of vehicles to it, I’ve already bought one of the cool new Ork vehicles (did I say this last time, I love the new Ork vehicles, but I hate the modern Ork minis and flufff), and I will add a couple of tanks or something. The looted rhino (counts as a battlewagon) came in a lot I bought a few years ago and is a rough and ready conversion that didn’t need a lot of messing with. I cleaned up the paint job, added a few more bitz and some weathering and hoped that covered up the worst of it. The story behind this retinue is that a telly-porta accident seperated them from the rest of the clan, leaving the warboss, the boyz, the wagons, the runtz, and all the perks of kultur somewhere entirely different to the retinue. Following a period of adjustment, during which Big Mek Gorrunt ascerted his domination through a judicious use of a giant power klaw, they are now back and looking for a scrap. As any Ork knows, a wagon and a bike aren’t enough speed for Evil Sunz, they need more vehicles and they’re willing to fight for them!

Orktober! Bad Ork Bikeboyz

26 Friday Oct 2018

Posted by terryshithole in Finished Work, Orks

≈ 2 Comments

Tags

bad ork bikeboyz, freebooterz, Orks, Orktober!, Rogue Trader, WH40K

Hello everyone, its Orktober again, and its nice to see so many people painting Orks in celebration of the happiest time of year.  GW have done well, releasing some properly Orky vehicles and a new game that I might pick up if I find a spare ninety quid at some point in the near future.  My Orktober has mostly been spent packing boxes, as I am moving house, and indeed country.  I am moving to Caerdydd, where they speak a different language.  What’s Welsh for “more dakka, ladz!”??

My contribution to Orktober is one that I’m not really very happy with.  To use a common expression, “they’re a bugger to paint”.  Four 2nd Edition warbikes, and a tiny RT warbike.  He’s the yoof, on his practise bike!  Actually, the RT bike was a pleasure to paint, but the plastic ones not so much.  I simply don’t think that they are very good minis.  The scale is better, but they feel like a cheap children’s toy rather than a finely detailed collector’s model!  I also had to repair and rebuild them, all of them being scrap from the bitzbox.  I think I did alright but compared to some of my previous Freebooter mobz I don’t get the warm glow of success!

Never-mind, its all a learning curve.  I present to you Magog and his Bad Ork Bikeboyz, the only survivors of an Evil Sunz warband who were wiped out by Space Marines.  They survived because they drove right through the Marines and off into the distance, more into going fast than shooting.  By the time they calmed down, turned round, and found the battle again there was nothing left of their old warband.  Now they’re Freebooterz, willing to fight in exchange for food and fuel.

20181025_BadOrkBikeboyz0120181025_BadOrkBikeboyz0220181025_BadOrkBikeboyz0320181025_BadOrkBikeboyz0420181025_BadOrkBikeboyz0520181025_BadOrkBikeboyz06

Kaptin Durskab’s Fiery Flashaz!: Freebooter Flash Gitz

21 Monday May 2018

Posted by terryshithole in Orks

≈ 7 Comments

Tags

bionik bitz, flash gitz, freebooterz, kustom specialz, Orks, Space Orks

There are few pleasures greater than modelling Rogue Trader Orks.  Lots of dice rolling and consulting of tables, then figuring out how to fit it all together, then finding the parts and building the models, and finally many hours worth of painting.  All the things I enjoy about this hobby!

The two biggest influences on this mob were 1) rolling five times on the ranged weapons chart, and getting four flamers; and 2) rolling five times and the bioniks chart, and getting some fantastic modelling challenges.

Without further ado, may I present Kaptin Durskab and his Fiery Flashaz!

Flash Gitsz Mob

Kaptin Durskab’s Fiery Flashaz!

20180520FlashGits1

One half of the mob

20180520_Flash_Gitz2

And the other half

Durskab

Durskab himself. He has an explosive cranium and a power axe.

20180520_bionic_arm

This boy has a bionic arm with a kustom autocannon that is almost impossible for him to hit anything with.

20180520_hny_plasma_gun

20180520autocannon

this boy is holding an autocannon like a bolter!

20180520flamer

this boy has a stainless steel skull and the flamer from a chaos landraider.

20180520flamer2

this boy’s flamer was built from an ork bolter and RTB01 flamer

20180520Grot_and_squig

i’m sorry for the dark photo, i have a new camera and haven’t gotten used to it yet! i love this squig!

20180520head_graft_and_flamer

the head graft was fairly simple to make. i picked the shouting head because i felt that there would be a certain amount of disagreement between the heads.

20180520magnetic_arm

this boy has a flamer and a magnetic arm. i decided to use a terminator forearm because i thought that having an absurdly huge bionic arm would be a very orky thing to do. the top half of the arm is a spare from the mek gun set, and is supposed to look like orange flashing lights.

20180520meltagun

this boy has a meltagun

20180520Missile_launcher

this boy has a missile launcher from an early space marine devastators set

A Very Waaagh! Christmas…

11 Monday Dec 2017

Posted by terryshithole in Finished Work, Orks

≈ 2 Comments

Tags

40k, freebooterz, gretchin, grots, Orks, renegade runtherd, Rogue Trader, runtbot, super grots

All over Angelis there is a story that the runts tell each other, and it goes something like this…

 

So der was dis grot, right?  An’ his master was hungry, but there was nuffin to eat in the whole place.  An’ his master sez to ‘im, “Oi you orrible grot, get me somethin to eat or I’m gonna pull yer arms and legs off and eat them!”  Now dis grot dint ave no teef, and his masters credit was no good.  He tried nicking sum food, but he got caught an given a right kickin, and he sat down outside ‘is master’s shack and he had a bit of a sniffle cos he dint want his arms and legs pulled off.  Then dis ork shows up and says ‘Ere, wot’s up wiv you little Stinka” and the grot looks up and sees the Runtherd what raised him and trained him and sold him to ‘is master.  ‘Dat big git is gonna pull my arms and legs off and eat ’em, mister Skabnik boss,’ and e explained ’bout the teef and all that stuff.  Now, the Runtherd in question was a bit odd but was alright, yer know, and ‘e’d had a few jars cos it was Gork’s birthday so ‘e was feelin’ a bit soft.  An’ ‘e sez, “Dat bastard, dat would invallydate yer warranty.  I’ll show ‘im.” And ‘e fishes around in a pile of scrap until ‘e finds a suitable tool, and then ‘e goes into the master’s shack and beats ‘im around the ‘ed with dis big old bell what he found, clang-a-lang-a-lang until the master is proper dead.  Stinka der grot widdled himself with joy, it was der best thing ‘e’d ever seen.  Den another ork showed up cos ‘e’d ‘eard da noise, and he said, ‘Ere what’s going on, why’d you beat his hed in?” So the Runtherd sez, “cos he was gonna eat dis grot”, and the new ork sez, “so what, i eat grots all da time, dat’s what dey is for” and the Runtherd sez “you ain’t havin no runts offa me then, Wortlug yer beggar”, and the new ork says “yer runts are crap anyway, they’z all weedy and no good anyfin cept eatin”.  The Runtherd, he has a think about things, and then ‘e its Wortlug wif da bell as well, clang-a-lang-a-lang, and the grot runs to get Wortlug’s grots who all agree dat dis is da best Gork’s birthday ever.  Den the Runtherd rounds up all da grots ‘e can find and says “come on lads, let’s show ’em who is weedy” and dat’s da story of how come we all got thrown out of Gorkamorka and ‘ad to become Freebootaz.

Something for the whole family to enjoy there, I am sure you’ll agree.

Renegade Runtherd Mob

The whole gang.

Runtherd with bionic arm and flamer

I rolled a grappling hook arm, so this seemed like a good choice of figure.

Runtherd with bolter and power shield

rolling on the assault weapons chart I got a power shield. I don’t think there are actually any rules for a power shield anywhere in Rogue Trader, though I might be wrong. Still, it got rolled so it gets modelled!

Super Grotz

A variety of early grot models. The two at the bottom left are Gorkamorka Rebel Grots, both of whom were missing arms. I figured that a Renegade Runtherd would be the only Runtherd who would fork out for bionics for grotz.

Super Grots - rebel grots

One has a power sword hand, the other has had his entire forearm replaced by a marine forearm with bolt pistol. Both, of course, count as grot blunderbusses!

Super Grots

The super grots have purple-pink trousers and green skin, and they hulk out.

Super Grots Runtbot

Obviously a normal runtbot wouldn’t be able to protect super grots.. Not that I had a normal runtbot. This Epic 40k gargant seems to do the job. Fortunately ork machinery tends to come in one style and a variety of sizes.

Skabnik, da Renegade Runtmaster

Aka, Santork… I think this is a Foundry piece. I really am not sure I want to know what’s in his sack.

Nazfug & Mugog’s Great Big Noisy Dredz For ‘ire: Freebooterz Dreadmob

21 Sunday May 2017

Posted by terryshithole in Finished Work, Orks

≈ 3 Comments

Tags

citadel miniatures, dreadmob, freebooterz, lead, oldhammer, Orks, Space Orks

Now this was a fun project!  The list in Freebooterz is for a Mek, a Dok, and a Dread.  I added another Dread (because I had 2), and seeing as i wanted to use the Bionik Dok mini I took a 3 rolls on the bionik bitz chart, rolling telescopic legs, stainless steel teef, and an extra set of bionik arms with a kustom melta.  For the Dreads I rolled to see how many modifications they got.  I ended up with the first having an extra autocannon, kustom force field and speakers.  The second though, whew!  I ended up with a kustom d-cannon, squig-injection, extra autocannon, speakers, kustom ff, and a scorcher turret…  In the end I couldn’t fit the speakers on it, but I think i’ve got the rest right.  The red one is Da Nipper, and the yellow one is called Hot Lips.  Enjoy!

 

20170503_160148
20170503_160159
20170503_160224
20170503_160231
20170503_160259
20170503_160322
20170503_160338

Skarsog’s Wildboyz – Wild Ork Outlawz

17 Monday Apr 2017

Posted by terryshithole in Finished Work, Orks

≈ Leave a comment

Tags

40k, citadel miniatures, freebooterz, Orks, wild ork outlawz

Pulling a plastic push-fit Warhammer Orc out of the leadpile,  I thought to myself “gosh, what am I going to do with this then?”.  I considered a few ideas… perhaps I could put together a Warhammer regiment.  Maybe I could use an arm with a gun instead of an arm with a sword and have it as a feral-looking boy in a boyz mob.  But I wanted to do another Freebooterz unit.  Wait a minute!  Is that a bit of my brain trying to alert me to something… I checked the book, riffled through the pages, there it is!  Wild Ork Outlawz, discovered by Freebooterz instead of proper Orks, who learn Kultur from them and are forever ruined for the Clans…  There were no proper figures for Wild Orkz, you were probably supposed to use Warhammer miniatures, with minor conversions.  So that is what I did.  Not a lot of Oldhammer goodness here, but Oldhammer in spirit.  Enjoy!

20170328_132321
20170328_132222
20170328_132234
20170328_132307
20170328_132249

Nazgrob’s ‘Edtakers – Khorne’s Stormboyz mob

13 Friday Jan 2017

Posted by terryshithole in Finished Work, Orks

≈ 3 Comments

Tags

chaos hounds, conversions, freebooterz, khorne, lead, Orks, Space Orks, stormboyz

Long time no see!  It’s been a while since I finished anything, so it’s good to be back with another update.  Once again I’ve finished another mob for my Ork Freebooter army.  I’ve now got 5 Freebooter mobs and a big mob, so I really should paint a warboss and retinue so as to have a complete game-legal army ready to play with.

This bunch took me longer than I expected, not least because I did it properly.  Having decided to paint some Stormboyz and picked the minis, I then chose the weapons load-out.  Giving them all bolt-pistols and hand weapons seemed a no-brainer, after all they were going to be assault troops.  Curiously, you still need to take a boy with a heavy weapon, even when using jump packs, so I gave mine an heavy plasma gun because it seemed like the coolest Orkiest thing to do.  Heavy plasma gun and jump-pack!  You can see below how I modelled it.  Then I gave the nob a roll on the assault weapons chart and got a power glove.  Rolled for some stikkbomz, because the nob had one modelled onto him.  Then I rolled for chaos rewards.  D4 + 1… 5 gifts!  I went to Slaves To Darkness and rolled 5 times on the rewards charts.  This is what I got: bestial face – flesh hound / dog; a pack of chaos hounds; gift of the gods – weapon hand; eye of the gods – chaos weapon (singing) + collar of khorne; aggression bonus (+1 ws, bs, s).  Whew!  This chap is quite the fighter.  But now I had to model it!  Lacking anything that remotely resembled chaos hounds, i ordered a box from GW.  Khorne’s number is 8, there were ten in a box, so i had a spare to make a bestial face with.  I scraped away the Nob’s face, then glued in the chaos hound’s muzzle.  as you can see, i didn’t fill it in enough.  I thought it would be alright when painted, but i needed more green stuff.  It’s not a deal-breaker though.  I decided to pass the power glove down to a lieutenant, as i couldn’t see a way of having a weapon hand, a chaos weapon, and a power glove on this model.  If anyone complains that its not game legal I’ll say it’s a bionic arm and doesn’t have any game effect.  I sawed the hand off the nob, then sawed part of the bolt pistol off, and glued the two together.  Sorted! The power axe that the nob already carried could easily pass as an orky chaos weapon.   I chose this nob because he was bigger than the other Orks. Mostly I’m not into the modern Orks, but these nobs (from Assault At Black Reach) work sometimesbecause they’re so big and muscly compared to the RT period Orks.  He really comes across as a gnarled champion of Khorne. For the rest of the Stormboyz I was happy to use RT and 2nd Edition minis.  Normal Orks are a bit beserk, so it stands to reason that Khornate Stormboyz would be smartly dressed and uniform.

I didn’t take a lot of time over the chaos hounds, just experimented with washes and drybrushing.  Worked out OK, but I won’t be showing them off.  I’m a lot happier with the Orks.  My painting skills are improving gradually and I think these are amongst the best I’ve ever done.  I hope you enjoy them.

 

20170105_151249
20170105_151215
20170105_151340
20170105_151239
20170105_151403
20170105_151232
20170105_151355

Roll up, roll up, it’s Nargob da ‘banga and ‘is Amazing Mental Clown Parade!

23 Friday Sep 2016

Posted by terryshithole in Finished Work, Orks

≈ 2 Comments

Tags

40k, citadel miniatures, freebooterz, lead, madboyz, oldhammer, Orks, Rogue Trader, Space Orks, warphead, weirdboy

‘e duz tricks, ‘e blows things up wiv ‘is mind, ‘e’ll make yer grotz widdle ’emselves!

Nargob is a Weirdboy who really enjoys being weird.  Where most weirdboyz are looking for an excuse to go and sit somewhere quietly out of the way, Nargob is looking for a war to fight.  He gets a thrill out of seeing how much power he can channel.  He particularly enjoys overloading over psykers and causing their heads to explode.  Long ago he left his minders behind and disappeared off in search of bigger and better battles, and along the way he has picked up a load of madboyz who sing and chant for him, doing tricks and pratfalls.  They travel from waaagh to waaagh, performing for da boyz and searching for psykers that Nargob can pit himself against.  He’s not found his match yet!

20160917_162502
20160917_162512
20160917_162456
20160917_162530
20160917_162539
20160917_162546
20160917_162443

Orktober!

24 Saturday Oct 2015

Posted by terryshithole in Oldhammer Challenges, Orks

≈ 1 Comment

Tags

freebooterz, oldhammer, Orks, Orktober!, Rogue Trader, Runtherd, WIP

This is my WIP Orktober! submission.

Renegade Runtherd WIP

Snagabog’s Bugz – Ork-Genestealer Hybrids

17 Monday Aug 2015

Posted by terryshithole in Finished Work, Orks

≈ 2 Comments

Tags

40k, citadel miniatures, conversions, freebooterz, oldhammer, ork-genestealer hybrids, Rogue Trader

Now this is a squad I’m pleased with.  As part of my ongoing project to create an army of Freebooterz, one mob of each type, I present Snagabog’s Bugz.

These were a lot of fun to paint, and aside from the actual Genestealers that I think I should redo, I am well chuffed with how they turned out.   I enjoyed making use of various Gaunt bodies from my bits box to make these, I’m sure some purists will argue that termagaunts and hormagaunts aren’t Genestealer but to them I say piffle!  Snagabog and palDa Bugz

excuse the purestrains, i was trying to learn about zenith painting!

excuse the purestrains, i was trying to learn about zenith painting!

termabrid

Model picked in homage to another OG hybrid freebooter!

Model picked in homage to another OG hybrid freebooter!

hormabrid and termabrid

Subscribe

  • Entries (RSS)
  • Comments (RSS)

Archives

  • February 2021
  • January 2021
  • December 2020
  • November 2020
  • October 2020
  • July 2020
  • March 2020
  • February 2020
  • December 2019
  • November 2019
  • September 2019
  • July 2019
  • June 2019
  • May 2019
  • April 2019
  • February 2019
  • January 2019
  • December 2018
  • November 2018
  • October 2018
  • September 2018
  • May 2018
  • March 2018
  • February 2018
  • December 2017
  • October 2017
  • July 2017
  • May 2017
  • April 2017
  • March 2017
  • February 2017
  • January 2017
  • November 2016
  • September 2016
  • August 2016
  • July 2016
  • June 2016
  • May 2016
  • April 2016
  • March 2016
  • February 2016
  • January 2016
  • December 2015
  • November 2015
  • October 2015
  • September 2015
  • August 2015
  • June 2015
  • April 2015
  • March 2015
  • February 2015
  • January 2015
  • December 2014
  • November 2014
  • October 2014
  • September 2014

Categories

  • Assassinorum
  • B & C challenges
  • Battlemasters
  • Betrayal At Calth
  • Blackstone Fortress
  • Burning Of Prospero
  • Chaos
  • Colony 87
  • Dark Imperium
  • deathwatch overkill
  • Dwarfs
  • Eldar
  • Elves
  • Empire Knights
  • epic
  • Finished Work
  • gobbos
  • Imperial Fists
  • Imperial Guard
  • Inquisitors
  • Kill Team
  • Midgard Miniatures
  • Necromunda
  • old school miniatures
  • Oldhammer Challenges
  • Orks
  • Out Of The Pit
  • Space Hulk
  • Space Marines
  • terrain
  • transformers
  • Uncategorized
  • work-in-progress

Meta

  • Register
  • Log in

Blog at WordPress.com.

Cancel

 
Loading Comments...
Comment
    ×
    Privacy & Cookies: This site uses cookies. By continuing to use this website, you agree to their use.
    To find out more, including how to control cookies, see here: Cookie Policy