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Waaagh! Nikkaz – Grot Bandits

14 Tuesday Mar 2023

Posted by terryshithole in Finished Work, gobbos, Orks, Uncategorized

≈ 7 Comments

Tags

freebooterz, grots, oldhammer, Orks

Three posts already this year, not bad going. I don’t feel like I’m getting more leisure time than I was, I still feel overwhelmed and unable to cope, but I’ve clearly been able to do a bit of painting and modelling so that’s something. There are so many things I want to do, so many projects and protests and archives and DIY and learning and books to read and hobby ideas but no time to do any of it.

So Waaagh! Nikkaz. Nikkaz obviously has ambition, ten grots is hardly a waagh! These goblin pirate miniatures are lovely, proper oldhammer-esque. I’ve thrown in a few properly oldhammer grots too and another Makari as I seem to have Makaris out the wazzoo! No Ghazghulls, mind, just Makaris. A nice fun little project, and now I’ve only got four more squads left until I’ve painted every squad in Freebooterz.

Kaptin Waashak’s Gargants R Us – Renegade Mekboyz

29 Tuesday Mar 2022

Posted by terryshithole in Finished Work, Orks

≈ 2 Comments

Tags

conversions, freebooterz, oldhammer, Orks, Orktober!, renegade mekboyz, Rogue Trader

Now this is the squad that took all the time! Five mekboyz, three orky convershuns, a load of robot-proxies, and some hangers-on. This was a lot of fun but I really over-stretched myself. Once I totted up the points, this single squad costs an incredible 1240 points! To put that into context, the next most points heavy squad I have made from the Freebooterz book was the Outcast Oddboyz, who cost 440 points.

Because there is so much here I am going to break it down a bit what we’re looking at. The basic Renegade Mekboyz mob is a kaptin and four meks. I went a bit OTT with the tables and gave them three rolls on the ranged weapons chart, two rolls on the stikkbomz chart, a forcefield for the kaptin, three bionik bitz, and two kustom weapons! As an aside, these two kustom weapons at 25 points each are absolutely blinking superb. Check these out, I promise that these are all original rolls, no cheating or just making it up. 1x kombi – lascannon-heavy webber-boltgun; 1x kustom special – plasma gun +3st, +4″r, 3″ radius, normal rate of fire, d4 damage.

Yes, that’s right, one gun that is a lascannon heavy webber boltgun! And a plasma gun that you can fire every turn that is extra strong and has a three inch radius effect! I rolled a 6 and a 5 for number of effects, and all 5 effects were good’uns.

Each mek also allows you to purchase an oddbit or tinboyz mob, so I bought three looted wagons, a tinboyz mob, and a blitzcannon. Of course, I didn’t actually have any miniatures of those models, so I had to get creative. Imperial Whirlwind – I used a Warlord Games Katyusha. Imperial Sentinal – well, that’s chunks of a chaos dreadnought with Eldar dreadnought legs, I’ve decided that this is one of the Meks with mad bionik legs. Imperial Landspeeder – well, that’s actually a landspeeder so I did have one of the models. Tinboyz mob – these are Bob Olley steampowered scrunts that I bought on a whim and they are going to prozy for Imperial robots. Blitzcannon – this is a middlehammer lizardman dinosaur that I had knocking around. Stick a giant cannon on top and bobs yer uncle. The howdah is the thing I am least happy with, I should have put armour plates on the side and dags and stuff. More is less with Orkses!

There was a few dodgy bionik conversions too. A sword arm, an extra arm, and a squig attack arm. These meks are certainly prone to accidents. The squig attack arm was very tricky to make and looks quite frankly a bit crap, but as any oldhammer ork fan knows, its the doing that counts! I hope that you enjoy these Renegade Mekboyz! Sorry about the quality of the pics, my usual set up was unavailable so these are a bit darker than I would like.

Orktober, Orkvember, Orkcember, Januorky, Febuorky, and Mork!

28 Monday Mar 2022

Posted by terryshithole in Finished Work, Orks

≈ 3 Comments

Tags

40k, daemons, freebooterz, gobbapallooza, grots, nurglings, Orks, possessed warphead, Rogue Trader, snots

So yeah, its’s been a busy few months. Since going all out for Orks I have been sidetracked by my partner’s long covid flaring up again, an increase in my workload, and a decrease in my own mental health. Not as much time for painting as I’d like, but an hour here and there is better than nothing. So that messy pile of bitz from five months ago has turned into three more Freebooterz mobz. Up first is the simplest: Ugnob da Dribbla, Possessed Warphead!

As readers may have noticed along the way, I love random tables. I really enjoy rolling up combos of items and materiel and bionik bitz and mutations and then modelling it. I’m not a great modeller, but every conversion teaches me something, even if that something is how not to do it next time. Sometimes they turn out great and sometimes not so great. Occasionally the tables throw out some disappointments, and that’s what happened here.

So a Possessed Warphead is, as the name suggests, and Ork possessed by a daemon (or daemons). Orks don’t possess well, so this is a bit of a bad move by the daemon. You get a weirdboy that is way powerful and has some cool chaos attributions. At least you do if you manage not to roll badly. Ugnob here has been possessed by nurglings! He also rolled up nothing on his chaos attributes chart. I also rolled on the bionik bitz chart, got a dok’s surprise and then rolled fungus breff! So let’s say that he’s only just been possessed by nurglings, which has given him a tendancy to have ten-way conversations with himself, a weird sense of humour, terrible breath and incredible amounts of snot.

Possessed Warpheadz even give Madboyz the creepz, so he’s a lone figure on the battlefield, but I decided to make him some snot and grot sidekicks. This became a big base of sidekicks, but actually I regret this because it’s too big and unwieldy, it makes no sense. I should have made a scenic base that you can put Ugnob in, or put the sidekicks onto individual bases and scattered them around him.

This isn’t a very oldhammer beginning to Orktober, but fear not, there’s plenty to come!

Ugnob and sidekicks

Wazgob’s Doorboyz – Freebooter Minderz

20 Sunday Jun 2021

Posted by terryshithole in Finished Work, Orks

≈ 3 Comments

Tags

freebooterz, minderz, oldhammer, Orks, Rogue Trader, WH40K

The Freebooter Army project continues, with Freebooter Minderz. These are big tough Orks that would make an ideal close-combat unit. I picked a more modern Nob as the boss due to its size, and used some generic Space Crusade boyz for the same reason. A couple of Stormboyz minis to try and keep a vaguely uniform theme, to tie into the more modern idea of bodyguards being in tuxes, and used lots of greys to give that impression too, sort of. For most of us the closest we ever get to bodyguards are doormen, your names not down etc, so they’re Doorboyz. Randomisation of bioniks tables adds that orky feel, whilst assault weapons play to their strengths. I love painting Orks.

Ork Freebooter army update

22 Monday Mar 2021

Posted by terryshithole in Orks

≈ 6 Comments

Tags

Bad Moons, freebooterz, oldhammer, Space Orks

Just a group shot!

Bad Moon Warboss, Nobz, and retinue.

Bad Moon big mob

Bad Moon boyz mob

Death Skullz boyz mob

Blood Axe boyz mob

Ork-Genestealer Cult

Khorne Stormboyz

Bad Ork Bikeboyz

Outcast Retinue

Renegade Oddboyz

Dreadmob

Feral Ork Outlaws

Renegade Runtmaster

Flash Gitz

Weirdboy Warphead

Human Mercenaries

i think that’s it so far…

Big Mek Gorrunt’s Gang – Outcast Retinue

23 Wednesday Jan 2019

Posted by terryshithole in Orks

≈ 3 Comments

Tags

citadel miniatures, freebooterz, Orks, Outcast Retinue, Rogue Trader

The Freebooterz book is an amazing thing. It allows you to build almost any Ork army you want. All you need to do is pick a Warboss and his retinue, and a bigmob of at least ten Orks, then after that Freebooterz is your guide for making a fantastic army using whatever takes your fancy. The Outcast Retinue mob allows you to use a different clan to your main clan and still take whatever special rules that second clan has. Now, I haven’t got a main clan yet (though I have Goff and Bad Moonz clan Orks), so an Outcast Retinue is a pretty pointless thing to have. Still, the dice rolls were in, and an Outcast Retinue it was. I then rolled for a clan and it was Evil Sunz. But I’ve just finished a red, vehicle-based mob! An Evil Sunz Retinue offers you two Meks (and their associated odddbitz), plus cheap vehicles. But we’re not going to do that! This Retinue is missing all the things that make it an Evil Sunz Retinue! Mostly, this is because almost all my minis were already packed for my house move. One day I’ll add a load of vehicles to it, I’ve already bought one of the cool new Ork vehicles (did I say this last time, I love the new Ork vehicles, but I hate the modern Ork minis and flufff), and I will add a couple of tanks or something. The looted rhino (counts as a battlewagon) came in a lot I bought a few years ago and is a rough and ready conversion that didn’t need a lot of messing with. I cleaned up the paint job, added a few more bitz and some weathering and hoped that covered up the worst of it. The story behind this retinue is that a telly-porta accident seperated them from the rest of the clan, leaving the warboss, the boyz, the wagons, the runtz, and all the perks of kultur somewhere entirely different to the retinue. Following a period of adjustment, during which Big Mek Gorrunt ascerted his domination through a judicious use of a giant power klaw, they are now back and looking for a scrap. As any Ork knows, a wagon and a bike aren’t enough speed for Evil Sunz, they need more vehicles and they’re willing to fight for them!

Orktober! Bad Ork Bikeboyz

26 Friday Oct 2018

Posted by terryshithole in Finished Work, Orks

≈ 2 Comments

Tags

bad ork bikeboyz, freebooterz, Orks, Orktober!, Rogue Trader, WH40K

Hello everyone, its Orktober again, and its nice to see so many people painting Orks in celebration of the happiest time of year.  GW have done well, releasing some properly Orky vehicles and a new game that I might pick up if I find a spare ninety quid at some point in the near future.  My Orktober has mostly been spent packing boxes, as I am moving house, and indeed country.  I am moving to Caerdydd, where they speak a different language.  What’s Welsh for “more dakka, ladz!”??

My contribution to Orktober is one that I’m not really very happy with.  To use a common expression, “they’re a bugger to paint”.  Four 2nd Edition warbikes, and a tiny RT warbike.  He’s the yoof, on his practise bike!  Actually, the RT bike was a pleasure to paint, but the plastic ones not so much.  I simply don’t think that they are very good minis.  The scale is better, but they feel like a cheap children’s toy rather than a finely detailed collector’s model!  I also had to repair and rebuild them, all of them being scrap from the bitzbox.  I think I did alright but compared to some of my previous Freebooter mobz I don’t get the warm glow of success!

Never-mind, its all a learning curve.  I present to you Magog and his Bad Ork Bikeboyz, the only survivors of an Evil Sunz warband who were wiped out by Space Marines.  They survived because they drove right through the Marines and off into the distance, more into going fast than shooting.  By the time they calmed down, turned round, and found the battle again there was nothing left of their old warband.  Now they’re Freebooterz, willing to fight in exchange for food and fuel.

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Kaptin Durskab’s Fiery Flashaz!: Freebooter Flash Gitz

21 Monday May 2018

Posted by terryshithole in Orks

≈ 7 Comments

Tags

bionik bitz, flash gitz, freebooterz, kustom specialz, Orks, Space Orks

There are few pleasures greater than modelling Rogue Trader Orks.  Lots of dice rolling and consulting of tables, then figuring out how to fit it all together, then finding the parts and building the models, and finally many hours worth of painting.  All the things I enjoy about this hobby!

The two biggest influences on this mob were 1) rolling five times on the ranged weapons chart, and getting four flamers; and 2) rolling five times and the bioniks chart, and getting some fantastic modelling challenges.

Without further ado, may I present Kaptin Durskab and his Fiery Flashaz!

Flash Gitsz Mob

Kaptin Durskab’s Fiery Flashaz!

20180520FlashGits1

One half of the mob

20180520_Flash_Gitz2

And the other half

Durskab

Durskab himself. He has an explosive cranium and a power axe.

20180520_bionic_arm

This boy has a bionic arm with a kustom autocannon that is almost impossible for him to hit anything with.

20180520_hny_plasma_gun

20180520autocannon

this boy is holding an autocannon like a bolter!

20180520flamer

this boy has a stainless steel skull and the flamer from a chaos landraider.

20180520flamer2

this boy’s flamer was built from an ork bolter and RTB01 flamer

20180520Grot_and_squig

i’m sorry for the dark photo, i have a new camera and haven’t gotten used to it yet! i love this squig!

20180520head_graft_and_flamer

the head graft was fairly simple to make. i picked the shouting head because i felt that there would be a certain amount of disagreement between the heads.

20180520magnetic_arm

this boy has a flamer and a magnetic arm. i decided to use a terminator forearm because i thought that having an absurdly huge bionic arm would be a very orky thing to do. the top half of the arm is a spare from the mek gun set, and is supposed to look like orange flashing lights.

20180520meltagun

this boy has a meltagun

20180520Missile_launcher

this boy has a missile launcher from an early space marine devastators set

A Very Waaagh! Christmas…

11 Monday Dec 2017

Posted by terryshithole in Finished Work, Orks

≈ 2 Comments

Tags

40k, freebooterz, gretchin, grots, Orks, renegade runtherd, Rogue Trader, runtbot, super grots

All over Angelis there is a story that the runts tell each other, and it goes something like this…

 

So der was dis grot, right?  An’ his master was hungry, but there was nuffin to eat in the whole place.  An’ his master sez to ‘im, “Oi you orrible grot, get me somethin to eat or I’m gonna pull yer arms and legs off and eat them!”  Now dis grot dint ave no teef, and his masters credit was no good.  He tried nicking sum food, but he got caught an given a right kickin, and he sat down outside ‘is master’s shack and he had a bit of a sniffle cos he dint want his arms and legs pulled off.  Then dis ork shows up and says ‘Ere, wot’s up wiv you little Stinka” and the grot looks up and sees the Runtherd what raised him and trained him and sold him to ‘is master.  ‘Dat big git is gonna pull my arms and legs off and eat ’em, mister Skabnik boss,’ and e explained ’bout the teef and all that stuff.  Now, the Runtherd in question was a bit odd but was alright, yer know, and ‘e’d had a few jars cos it was Gork’s birthday so ‘e was feelin’ a bit soft.  An’ ‘e sez, “Dat bastard, dat would invallydate yer warranty.  I’ll show ‘im.” And ‘e fishes around in a pile of scrap until ‘e finds a suitable tool, and then ‘e goes into the master’s shack and beats ‘im around the ‘ed with dis big old bell what he found, clang-a-lang-a-lang until the master is proper dead.  Stinka der grot widdled himself with joy, it was der best thing ‘e’d ever seen.  Den another ork showed up cos ‘e’d ‘eard da noise, and he said, ‘Ere what’s going on, why’d you beat his hed in?” So the Runtherd sez, “cos he was gonna eat dis grot”, and the new ork sez, “so what, i eat grots all da time, dat’s what dey is for” and the Runtherd sez “you ain’t havin no runts offa me then, Wortlug yer beggar”, and the new ork says “yer runts are crap anyway, they’z all weedy and no good anyfin cept eatin”.  The Runtherd, he has a think about things, and then ‘e its Wortlug wif da bell as well, clang-a-lang-a-lang, and the grot runs to get Wortlug’s grots who all agree dat dis is da best Gork’s birthday ever.  Den the Runtherd rounds up all da grots ‘e can find and says “come on lads, let’s show ’em who is weedy” and dat’s da story of how come we all got thrown out of Gorkamorka and ‘ad to become Freebootaz.

Something for the whole family to enjoy there, I am sure you’ll agree.

Renegade Runtherd Mob

The whole gang.

Runtherd with bionic arm and flamer

I rolled a grappling hook arm, so this seemed like a good choice of figure.

Runtherd with bolter and power shield

rolling on the assault weapons chart I got a power shield. I don’t think there are actually any rules for a power shield anywhere in Rogue Trader, though I might be wrong. Still, it got rolled so it gets modelled!

Super Grotz

A variety of early grot models. The two at the bottom left are Gorkamorka Rebel Grots, both of whom were missing arms. I figured that a Renegade Runtherd would be the only Runtherd who would fork out for bionics for grotz.

Super Grots - rebel grots

One has a power sword hand, the other has had his entire forearm replaced by a marine forearm with bolt pistol. Both, of course, count as grot blunderbusses!

Super Grots

The super grots have purple-pink trousers and green skin, and they hulk out.

Super Grots Runtbot

Obviously a normal runtbot wouldn’t be able to protect super grots.. Not that I had a normal runtbot. This Epic 40k gargant seems to do the job. Fortunately ork machinery tends to come in one style and a variety of sizes.

Skabnik, da Renegade Runtmaster

Aka, Santork… I think this is a Foundry piece. I really am not sure I want to know what’s in his sack.

Nazfug & Mugog’s Great Big Noisy Dredz For ‘ire: Freebooterz Dreadmob

21 Sunday May 2017

Posted by terryshithole in Finished Work, Orks

≈ 3 Comments

Tags

citadel miniatures, dreadmob, freebooterz, lead, oldhammer, Orks, Space Orks

Now this was a fun project!  The list in Freebooterz is for a Mek, a Dok, and a Dread.  I added another Dread (because I had 2), and seeing as i wanted to use the Bionik Dok mini I took a 3 rolls on the bionik bitz chart, rolling telescopic legs, stainless steel teef, and an extra set of bionik arms with a kustom melta.  For the Dreads I rolled to see how many modifications they got.  I ended up with the first having an extra autocannon, kustom force field and speakers.  The second though, whew!  I ended up with a kustom d-cannon, squig-injection, extra autocannon, speakers, kustom ff, and a scorcher turret…  In the end I couldn’t fit the speakers on it, but I think i’ve got the rest right.  The red one is Da Nipper, and the yellow one is called Hot Lips.  Enjoy!

 

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