I know I said I was done with Bad Moonz when I finished the Oddboyz, but I felt that just a Bigmob wasn’t really Orky. You need at least one more of the same colour in there. So here it is! Actually, the mob was kind of built to go in the battlewagon. This battlewagon came in a job lot and was pretty mullered. I rebuilt it and extended it and added a few bits. It looks alright but I was too basic with the side panels, I should have put more spikes around the edges and made the sides look like they were made up of different panels welded together. This wouldn’t have been difficult to do, but I didn’t do it because it didn’t occure to me until I was already painting and think, this could look better, and then I didn’t stop and redo it because Orkes don’t look back. I love the old battlewagon model, and I hope that this isnt the last time I get to build and paint one. Maybe when I win the lottery I will buy one for every ork mob I make!
Well, I may have been silent for a few months, but I have been painting occasionally. I just haven’t been taking photos of my completed miniatures. This has now been rectified and so over the next few days I’ll be updating a selection of badly but enthusiastically painted miniatures with my comments on same.
Things are still mostly shit here. Seven months on I am having to admit that we are now a household with two sufferers of chronic conditions, and that there is not much we can do about that. I am trying to face this stoically but its still worrying, and I’m worried and sad and angry most of the time.
So here we are then, in Orktober, the orkiest time of year. This Orktober I am renovating an old battlewagon, but I have an even bigger Orky achievement to celebrate too. I have finished the Warboss’s Retinue for Waaagh! Uzbog, which means that I have a complete and list-legal Rogue Trader Ork Army! Uzbog, his Retinue Nobz, and the Bigmob were all featured in earlier posts, so this time I will put up just pictures of the retinue.
Oddboyz Retinue: Mekboy Snagagrot (flak, bolt pistol, hand weapon; kustom weapon – kustom special – heavy bolter +1 to hit +8″ range D10 damage; power fist), Krusader robot; Painboy Dok Wortbad (flak, boltpistol, hand weapon; bionik bitz x 2 – legs: tracks, doks surprise – steel hornz),2 x dreadnoughts; Weirdboy Badskab plus minderz (flak, bolters, handweapon, force field – konverter, bionik bit – boltpistol hand); Weirdboy Gorslag plus minders (flak, bolters, handweapons, force field – deflektor, bionik bit: axe hand); Runtherd Gutgrim (flak, boltpistol, hand weapon; bionik bit – melta hand); 5x grots – handweapon); squig catapult; hop splat gun. 600 points.
There are few pleasures greater than modelling Rogue Trader Orks. Lots of dice rolling and consulting of tables, then figuring out how to fit it all together, then finding the parts and building the models, and finally many hours worth of painting. All the things I enjoy about this hobby!
The two biggest influences on this mob were 1) rolling five times on the ranged weapons chart, and getting four flamers; and 2) rolling five times and the bioniks chart, and getting some fantastic modelling challenges.
Without further ado, may I present Kaptin Durskab and his Fiery Flashaz!
Kaptin Durskab’s Fiery Flashaz!
One half of the mob
And the other half
Durskab himself. He has an explosive cranium and a power axe.
This boy has a bionic arm with a kustom autocannon that is almost impossible for him to hit anything with.
this boy is holding an autocannon like a bolter!
this boy has a stainless steel skull and the flamer from a chaos landraider.
this boy’s flamer was built from an ork bolter and RTB01 flamer
i’m sorry for the dark photo, i have a new camera and haven’t gotten used to it yet! i love this squig!
the head graft was fairly simple to make. i picked the shouting head because i felt that there would be a certain amount of disagreement between the heads.
this boy has a flamer and a magnetic arm. i decided to use a terminator forearm because i thought that having an absurdly huge bionic arm would be a very orky thing to do. the top half of the arm is a spare from the mek gun set, and is supposed to look like orange flashing lights.
this boy has a meltagun
this boy has a missile launcher from an early space marine devastators set
Now this was a fun project! The list in Freebooterz is for a Mek, a Dok, and a Dread. I added another Dread (because I had 2), and seeing as i wanted to use the Bionik Dok mini I took a 3 rolls on the bionik bitz chart, rolling telescopic legs, stainless steel teef, and an extra set of bionik arms with a kustom melta. For the Dreads I rolled to see how many modifications they got. I ended up with the first having an extra autocannon, kustom force field and speakers. The second though, whew! I ended up with a kustom d-cannon, squig-injection, extra autocannon, speakers, kustom ff, and a scorcher turret… In the end I couldn’t fit the speakers on it, but I think i’ve got the rest right. The red one is Da Nipper, and the yellow one is called Hot Lips. Enjoy!
Long time no see! It’s been a while since I finished anything, so it’s good to be back with another update. Once again I’ve finished another mob for my Ork Freebooter army. I’ve now got 5 Freebooter mobs and a big mob, so I really should paint a warboss and retinue so as to have a complete game-legal army ready to play with.
This bunch took me longer than I expected, not least because I did it properly. Having decided to paint some Stormboyz and picked the minis, I then chose the weapons load-out. Giving them all bolt-pistols and hand weapons seemed a no-brainer, after all they were going to be assault troops. Curiously, you still need to take a boy with a heavy weapon, even when using jump packs, so I gave mine an heavy plasma gun because it seemed like the coolest Orkiest thing to do. Heavy plasma gun and jump-pack! You can see below how I modelled it. Then I gave the nob a roll on the assault weapons chart and got a power glove. Rolled for some stikkbomz, because the nob had one modelled onto him. Then I rolled for chaos rewards. D4 + 1… 5 gifts! I went to Slaves To Darkness and rolled 5 times on the rewards charts. This is what I got: bestial face – flesh hound / dog; a pack of chaos hounds; gift of the gods – weapon hand; eye of the gods – chaos weapon (singing) + collar of khorne; aggression bonus (+1 ws, bs, s). Whew! This chap is quite the fighter. But now I had to model it! Lacking anything that remotely resembled chaos hounds, i ordered a box from GW. Khorne’s number is 8, there were ten in a box, so i had a spare to make a bestial face with. I scraped away the Nob’s face, then glued in the chaos hound’s muzzle. as you can see, i didn’t fill it in enough. I thought it would be alright when painted, but i needed more green stuff. It’s not a deal-breaker though. I decided to pass the power glove down to a lieutenant, as i couldn’t see a way of having a weapon hand, a chaos weapon, and a power glove on this model. If anyone complains that its not game legal I’ll say it’s a bionic arm and doesn’t have any game effect. I sawed the hand off the nob, then sawed part of the bolt pistol off, and glued the two together. Sorted! The power axe that the nob already carried could easily pass as an orky chaos weapon. I chose this nob because he was bigger than the other Orks. Mostly I’m not into the modern Orks, but these nobs (from Assault At Black Reach) work sometimesbecause they’re so big and muscly compared to the RT period Orks. He really comes across as a gnarled champion of Khorne. For the rest of the Stormboyz I was happy to use RT and 2nd Edition minis. Normal Orks are a bit beserk, so it stands to reason that Khornate Stormboyz would be smartly dressed and uniform.
I didn’t take a lot of time over the chaos hounds, just experimented with washes and drybrushing. Worked out OK, but I won’t be showing them off. I’m a lot happier with the Orks. My painting skills are improving gradually and I think these are amongst the best I’ve ever done. I hope you enjoy them.
‘e duz tricks, ‘e blows things up wiv ‘is mind, ‘e’ll make yer grotz widdle ’emselves!
Nargob is a Weirdboy who really enjoys being weird. Where most weirdboyz are looking for an excuse to go and sit somewhere quietly out of the way, Nargob is looking for a war to fight. He gets a thrill out of seeing how much power he can channel. He particularly enjoys overloading over psykers and causing their heads to explode. Long ago he left his minders behind and disappeared off in search of bigger and better battles, and along the way he has picked up a load of madboyz who sing and chant for him, doing tricks and pratfalls. They travel from waaagh to waaagh, performing for da boyz and searching for psykers that Nargob can pit himself against. He’s not found his match yet!
Now lissen up you stoopid grotz, if you wanna field an Ork army, dere is three units wot youse got to take. WUN! you need a warboss, an you need a big tuff one. TOO! you need a ret-in-yoo for yer boss, so ‘e ‘as his tuff mates an’ ‘is oddboyz and stuff to ‘ang around and do sum fightin’ wiv ‘im. an’ FUR-EE you need a Bigmob so you ‘as some boyz to do all the shootin’ and sum more fightin’ if da nobz ‘ave got any spare stuntiez wot need killin’. Da Bigmob has da boyz from da warboss’s ‘ouse’old. When ‘e goes to war he ‘as to take the most boyz or da uvver nobz will wanna know why their boyz is doin all da fightin’ and ‘is boyz are sittin at ‘ome playin’ with demselves. In real life ov course da warboss would take ‘undreds or thousands of boyz, but cos dis is pretend war for weedy oomans dere is just twenny boyz. An’ bloody ‘ell paintin’ dat lot was quite a mishun I can tell yer. Anyhoo, dis lot is Grimsnik’s Bad Moon Bigmob. Most of ’em are proper Oldhammer Orkses but dere is a couple of noo ones in dere too makin up da numbers. Dey look ‘ard but is probly well weedy. We’ll make ’em go in front ha ha. OI stuntiez check out dese lads ha ha. Notice that I ‘ave given ’em too ‘eavy plasma guns for making big ‘ot ‘oles in tanks. Get a brew on!
Wrong Way Urk is a fearless Space Pirate. He’s mean, he’s tough, he’s not afraid to pull a man’s entrails out through their own bumhole. The knife of his is feared wherever hygiene is respected. The smell of his breath is a weapon in its own right, and even by the standards of other greenskins his body odour is remarkable. But if Urk can be said to have a weakness, its that he really, really thinks he’s a better navigator than he is….