The Freebooterz book is an amazing thing. It allows you to build almost any Ork army you want. All you need to do is pick a Warboss and his retinue, and a bigmob of at least ten Orks, then after that Freebooterz is your guide for making a fantastic army using whatever takes your fancy. The Outcast Retinue mob allows you to use a different clan to your main clan and still take whatever special rules that second clan has. Now, I haven’t got a main clan yet (though I have Goff and Bad Moonz clan Orks), so an Outcast Retinue is a pretty pointless thing to have. Still, the dice rolls were in, and an Outcast Retinue it was. I then rolled for a clan and it was Evil Sunz. But I’ve just finished a red, vehicle-based mob! An Evil Sunz Retinue offers you two Meks (and their associated odddbitz), plus cheap vehicles. But we’re not going to do that! This Retinue is missing all the things that make it an Evil Sunz Retinue! Mostly, this is because almost all my minis were already packed for my house move. One day I’ll add a load of vehicles to it, I’ve already bought one of the cool new Ork vehicles (did I say this last time, I love the new Ork vehicles, but I hate the modern Ork minis and flufff), and I will add a couple of tanks or something. The looted rhino (counts as a battlewagon) came in a lot I bought a few years ago and is a rough and ready conversion that didn’t need a lot of messing with. I cleaned up the paint job, added a few more bitz and some weathering and hoped that covered up the worst of it. The story behind this retinue is that a telly-porta accident seperated them from the rest of the clan, leaving the warboss, the boyz, the wagons, the runtz, and all the perks of kultur somewhere entirely different to the retinue. Following a period of adjustment, during which Big Mek Gorrunt ascerted his domination through a judicious use of a giant power klaw, they are now back and looking for a scrap. As any Ork knows, a wagon and a bike aren’t enough speed for Evil Sunz, they need more vehicles and they’re willing to fight for them!
Next out of the leadpile is a rebuilt Rogue Trader dreadnought. I do like these models, whether long or short of leg they really feel like an archaic machine. The face on the sarcophagus is great, giving a sense of the inhuman and megalithic! It feels like quite a dramatic mini, considering how slab-like and immovable the sculpt is. That’s the sign of a good sculptor, I think. You can imagine this pulverising its way through a battleline, small arms fire bouncing off it and power-fists laying low anyone who came near! This particular one has been rebuilt. The left side (facing the dread) has had the circular shoulder piece replaced by green stuff as it was missing. One of the bolters was also missing and has been replaced with a standard bolter. Due to the lack of detail this is a challenging mini to paint, and I think I did OK considering how average my painting skills are.
Hello everyone, its Orktober again, and its nice to see so many people painting Orks in celebration of the happiest time of year. GW have done well, releasing some properly Orky vehicles and a new game that I might pick up if I find a spare ninety quid at some point in the near future. My Orktober has mostly been spent packing boxes, as I am moving house, and indeed country. I am moving to Caerdydd, where they speak a different language. What’s Welsh for “more dakka, ladz!”??
My contribution to Orktober is one that I’m not really very happy with. To use a common expression, “they’re a bugger to paint”. Four 2nd Edition warbikes, and a tiny RT warbike. He’s the yoof, on his practise bike! Actually, the RT bike was a pleasure to paint, but the plastic ones not so much. I simply don’t think that they are very good minis. The scale is better, but they feel like a cheap children’s toy rather than a finely detailed collector’s model! I also had to repair and rebuild them, all of them being scrap from the bitzbox. I think I did alright but compared to some of my previous Freebooter mobz I don’t get the warm glow of success!
Never-mind, its all a learning curve. I present to you Magog and his Bad Ork Bikeboyz, the only survivors of an Evil Sunz warband who were wiped out by Space Marines. They survived because they drove right through the Marines and off into the distance, more into going fast than shooting. By the time they calmed down, turned round, and found the battle again there was nothing left of their old warband. Now they’re Freebooterz, willing to fight in exchange for food and fuel.
A relic of years passed when Land Speeders were a support choice for the Imperial Guard. this is a lovely miniature that was a pleasure to paint. I’m pleased with the way this turned out, I think the crewmen especially came out alright. I was least pleased with the tiny repair job I did, replacing a missing under-slung bolter with a plastic bolter from a modern Space Marine tank. I decided not to put any iconography on the Land Speeder so that it could be used as either a loyalist or traitor army, depending on my mood.
All over Angelis there is a story that the runts tell each other, and it goes something like this…
So der was dis grot, right? An’ his master was hungry, but there was nuffin to eat in the whole place. An’ his master sez to ‘im, “Oi you orrible grot, get me somethin to eat or I’m gonna pull yer arms and legs off and eat them!” Now dis grot dint ave no teef, and his masters credit was no good. He tried nicking sum food, but he got caught an given a right kickin, and he sat down outside ‘is master’s shack and he had a bit of a sniffle cos he dint want his arms and legs pulled off. Then dis ork shows up and says ‘Ere, wot’s up wiv you little Stinka” and the grot looks up and sees the Runtherd what raised him and trained him and sold him to ‘is master. ‘Dat big git is gonna pull my arms and legs off and eat ’em, mister Skabnik boss,’ and e explained ’bout the teef and all that stuff. Now, the Runtherd in question was a bit odd but was alright, yer know, and ‘e’d had a few jars cos it was Gork’s birthday so ‘e was feelin’ a bit soft. An’ ‘e sez, “Dat bastard, dat would invallydate yer warranty. I’ll show ‘im.” And ‘e fishes around in a pile of scrap until ‘e finds a suitable tool, and then ‘e goes into the master’s shack and beats ‘im around the ‘ed with dis big old bell what he found, clang-a-lang-a-lang until the master is proper dead. Stinka der grot widdled himself with joy, it was der best thing ‘e’d ever seen. Den another ork showed up cos ‘e’d ‘eard da noise, and he said, ‘Ere what’s going on, why’d you beat his hed in?” So the Runtherd sez, “cos he was gonna eat dis grot”, and the new ork sez, “so what, i eat grots all da time, dat’s what dey is for” and the Runtherd sez “you ain’t havin no runts offa me then, Wortlug yer beggar”, and the new ork says “yer runts are crap anyway, they’z all weedy and no good anyfin cept eatin”. The Runtherd, he has a think about things, and then ‘e its Wortlug wif da bell as well, clang-a-lang-a-lang, and the grot runs to get Wortlug’s grots who all agree dat dis is da best Gork’s birthday ever. Den the Runtherd rounds up all da grots ‘e can find and says “come on lads, let’s show ’em who is weedy” and dat’s da story of how come we all got thrown out of Gorkamorka and ‘ad to become Freebootaz.
Something for the whole family to enjoy there, I am sure you’ll agree.
Another quick update, from big marines to littler marines. The old RTB01s look piddly next to many of the new miniatures. I have to say that while I am not wedded to any particular scale I think that some of the modern miniatures are too big. I am not so much thinking of the warmachines, the super heavies and all that, but instead of the AoS giant figures, Nagash, for example, or the Verminlords. Too much going on, too big compared to the other models… and that’s quite apart from the price. Magnus and Mortarian are lovely miniatures, but £80+ is too much for me. Of course, the quality of workmanship is completely different, there’s no denying that. The RTB01s were the best they could do at the time and are really quite rubbish compared to the modern stuff but they were my childhood rubbish and that’s that!
This squad is a mixed batch of Oldhammer marines; you can tell these were hand sculpted, but that just makes them better!
So this is my latest piece of terrain. I’ve been working on it for quite some time, put it down, broke bits off, left it for a while, came back to it. The usual. My experience of model-making is limited, so this is part of the learning curve. My earlier buildings were quite basic, and I wanted to make something that looked a bit more like I’d given it some effort. I learned a fair bit on this. Firstly, that attaching heavy plastic bits to a light polystyrene base won’t last long. Secondly, I learned a fair bit about basing. You can, I am sure, see from the photos that I changed direction very early into adding sand and static grass to the base. Still, the next one will be better, and meanwhile this looks like the sort of place Rogue Traders hang out in. Hope you like it.
‘e duz tricks, ‘e blows things up wiv ‘is mind, ‘e’ll make yer grotz widdle ’emselves!
Nargob is a Weirdboy who really enjoys being weird. Where most weirdboyz are looking for an excuse to go and sit somewhere quietly out of the way, Nargob is looking for a war to fight. He gets a thrill out of seeing how much power he can channel. He particularly enjoys overloading over psykers and causing their heads to explode. Long ago he left his minders behind and disappeared off in search of bigger and better battles, and along the way he has picked up a load of madboyz who sing and chant for him, doing tricks and pratfalls. They travel from waaagh to waaagh, performing for da boyz and searching for psykers that Nargob can pit himself against. He’s not found his match yet!
Nothing for months and months and then I finish two things in quick succession! I’m quite pleased with this Rhino, considering that it is built from spare parts. The main chassis and both side constructs all came from different rhinos previously built and then wrecked by hobbyists of yore. I think I’ve covered most of the imperfections pretty well! The biggest issue I had, aside from getting the mix-n-match parts to fit together, was when I sprayed it grey. I’d heard about what can happen if you spray in a damp environment, but hadn’t really taken it in. I won’t be making that mistake again!
I’ve assigned this Rhino to the 3rd Company, where it will be a dedicated transport for an assault squad.
Good afternoon everyone, here’s a second set of Space Marine Honour Guard to follow the one I did a few months ago. It started as an excuse to renovate Honoured Brother Asmir, who I’ve posted before very early in this blog. Asmir got himself broken, so he needed a repair job, which I used as an excuse to put him on a base and slightly improve the paintjob. The other two are some of my favourite RT period Space Marines. The chap with the bionic bits is a a fantastic model, I’m counting that odd sword as a relic blade! The Ultramarines Captain is another great miniature, but it took so long to paint.