Ancient Binahus is a great hero of the chapter whose mortal body was reduced to a thick meaty paste by Orks one afternoon. His brain, bits of nervous system, and a few rashers of crispy marine bacon were interred into a dreadnought so that he could fight on. But his dreadnought is also his chapter’s secret shame. Don’t tell anyone, but this Steel Guard paintjob hides an earlier Ultramarines job! Can it be that the Steel Guard have yoinked one of their allies’ dreads?
I haven’t really been anywhere, I’ve been painting plenty of things, but somehow never got around to taking photos and putting them up here… poor blogging form.
Still working my way through the Battlemasters pile. Once these models are all painted there will be two fine armies, although I might need to go back to the beginning and repaint some of the early figures! I’ve improved gradually over the years and I expect some of the first BM minis I painted will look even more amateurish than my usual output! If that ever happens I will of course take some bad photos of the armies!
There are few pleasures greater than modelling Rogue Trader Orks. Lots of dice rolling and consulting of tables, then figuring out how to fit it all together, then finding the parts and building the models, and finally many hours worth of painting. All the things I enjoy about this hobby!
The two biggest influences on this mob were 1) rolling five times on the ranged weapons chart, and getting four flamers; and 2) rolling five times and the bioniks chart, and getting some fantastic modelling challenges.
Without further ado, may I present Kaptin Durskab and his Fiery Flashaz!
Battlemasters is a fine game, but there really are a lot of miniatures to paint. I think that this is possibly its biggest failing. The miniatures themselves are pretty basic, but that was about right for the time. But there are so many of them! I have painted loads and yet there are loads left to do… Will I ever finish?
Finally finished these tricky bleeders. I’m not very happy with them. Like the Death Guard, they are lovely minis that I think really encapsulate the Nurgle plague zombie look. They are heavily detailed, and you can see by looking at them how much time the poor sculptors must have spent looking at icky pictures of diseases and weird infections and gross skin conditions. But they are blinking hard to paint. There’s just so much there, so many different textures, so many tiny details. In the end I had to accept that there is only so much a boy can do!
C02 Casslin Spellweaver, C02 Smantha Phox, C02 Spectalus Lorewise, CH5 Chaos Familiars, Hero Quest Chaos Sorcerer, LE7 Wizard with a Machine Gun, Mormo Jabberbinder, Oldhammer Weekend Mini 2017, Realm Of Chaos, Thrall Wizards, Tzeentch
One of the bits of The Lost And The Damned that is often overlooked is the section on Tzeentch Thrall Wizards. Instead of a Champion and warband, you can have nine wizards instead. The wizard champion is enhanced by their followers and becomes more powerful in the game. They can all receive chaos gifts and rewards and all that stuff. This has long appealed to me, and so I finally got around to putting a warband together.
There are some fantastic oldhammer miniatures here, all of which were a pleasure to paint. Probably the one I’m least happy with is the Samantha Phox, which is an atrocious mini really – not for the sexism (though it is mildly sexist), but the terrible anatomy of the arms and head (and boobs). My favourites here were the wizard with the staff and bare feet, and the Hero Quest evil magician, but they were all a pleasure to paint.
I hope you enjoy the photos as much as I enjoyed painting them.
I’ve had these knocking around for a while now waiting to be posted up here. I am still struggling with eyes, but I’m getting better I think. I liked the early scouts much more than the modern ones – these plastic ones aren’t exactly dynamically posed but their outfits are fantastic. I love the mix of military and flouncy, kind of like Prince!
Sometimes a hobby can feel like a chore and trying to get this lot done was one of those times. I found them very difficult to get looking this good, and I don’t think I did a very good job at all. Beautiful minis but there is so much fine detail!
All over Angelis there is a story that the runts tell each other, and it goes something like this…
So der was dis grot, right? An’ his master was hungry, but there was nuffin to eat in the whole place. An’ his master sez to ‘im, “Oi you orrible grot, get me somethin to eat or I’m gonna pull yer arms and legs off and eat them!” Now dis grot dint ave no teef, and his masters credit was no good. He tried nicking sum food, but he got caught an given a right kickin, and he sat down outside ‘is master’s shack and he had a bit of a sniffle cos he dint want his arms and legs pulled off. Then dis ork shows up and says ‘Ere, wot’s up wiv you little Stinka” and the grot looks up and sees the Runtherd what raised him and trained him and sold him to ‘is master. ‘Dat big git is gonna pull my arms and legs off and eat ’em, mister Skabnik boss,’ and e explained ’bout the teef and all that stuff. Now, the Runtherd in question was a bit odd but was alright, yer know, and ‘e’d had a few jars cos it was Gork’s birthday so ‘e was feelin’ a bit soft. An’ ‘e sez, “Dat bastard, dat would invallydate yer warranty. I’ll show ‘im.” And ‘e fishes around in a pile of scrap until ‘e finds a suitable tool, and then ‘e goes into the master’s shack and beats ‘im around the ‘ed with dis big old bell what he found, clang-a-lang-a-lang until the master is proper dead. Stinka der grot widdled himself with joy, it was der best thing ‘e’d ever seen. Den another ork showed up cos ‘e’d ‘eard da noise, and he said, ‘Ere what’s going on, why’d you beat his hed in?” So the Runtherd sez, “cos he was gonna eat dis grot”, and the new ork sez, “so what, i eat grots all da time, dat’s what dey is for” and the Runtherd sez “you ain’t havin no runts offa me then, Wortlug yer beggar”, and the new ork says “yer runts are crap anyway, they’z all weedy and no good anyfin cept eatin”. The Runtherd, he has a think about things, and then ‘e its Wortlug wif da bell as well, clang-a-lang-a-lang, and the grot runs to get Wortlug’s grots who all agree dat dis is da best Gork’s birthday ever. Den the Runtherd rounds up all da grots ‘e can find and says “come on lads, let’s show ’em who is weedy” and dat’s da story of how come we all got thrown out of Gorkamorka and ‘ad to become Freebootaz.
Something for the whole family to enjoy there, I am sure you’ll agree.