Last up was this little collection of minis. Mostly Knightmare, with one of Tim Prow’s recent kickstarter as a leader, and there’s a citadel champion of Khorne in there too. As a kid that champion was my avatar in games, it was my favorite mini and I took so much care when painting it, it was probably my best painted mini. It managed to escape the great sell off of 2002 when I cleared out the attic at my mum’s and sold everything I found up there. It often showed up again over the next few years, and I thought it lived at the bottom of a coin jar. It disappeared during the dark years, 2009-10, when my life and mental health went utterly bugfuck, like a lot of my possessions, and sadly has never been seen again. Where did you go to, my dog-faced darling? A few years ago I picked it up on ebay from Brigend Steve and took great delight in painting him to go into this team. Actually I really enjoyed all of this lot. Knightmare’s beastmen mutants are such lovely sculpts, and Tim Prow’s snake-wizard-lady makes a great Slaaneshi champion.
That’s it for now. Inspired by this chaotic bunch I am working on a some more troops for a 40k chaos army, hopefully it won’t be too long!
My final orktober offering is an oldhammer-newhammer combi. When the Speed Freeks game came out a few years ago I fell in love with the ork vehicles inside but I couldn’t afford the whole box. Later I picked up this Boomdakka Snazzwagon, which is a lovely kit, feels very old school, full of orky goodness. It could easily pass for a battlewagon in my opinion, especially against the tiny metal vehicles of old. Orks can buy heavy weapons to mount on battlewagons, so the weapon roll out here is whatever i roll on those lovely charts (heavy bolter, heavy plasma gun, missile launcher). Speed Freekz also get access to cheap vehicles, so I added a warbuggy and wartrak (skorcha). Poor tiny vehicles! The skorcha really needs a (full size) modern kit, by the way GW, hint hint.
Now this is the squad that took all the time! Five mekboyz, three orky convershuns, a load of robot-proxies, and some hangers-on. This was a lot of fun but I really over-stretched myself. Once I totted up the points, this single squad costs an incredible 1240 points! To put that into context, the next most points heavy squad I have made from the Freebooterz book was the Outcast Oddboyz, who cost 440 points.
Because there is so much here I am going to break it down a bit what we’re looking at. The basic Renegade Mekboyz mob is a kaptin and four meks. I went a bit OTT with the tables and gave them three rolls on the ranged weapons chart, two rolls on the stikkbomz chart, a forcefield for the kaptin, three bionik bitz, and two kustom weapons! As an aside, these two kustom weapons at 25 points each are absolutely blinking superb. Check these out, I promise that these are all original rolls, no cheating or just making it up. 1x kombi – lascannon-heavy webber-boltgun; 1x kustom special – plasma gun +3st, +4″r, 3″ radius, normal rate of fire, d4 damage.
Yes, that’s right, one gun that is a lascannon heavy webber boltgun! And a plasma gun that you can fire every turn that is extra strong and has a three inch radius effect! I rolled a 6 and a 5 for number of effects, and all 5 effects were good’uns.
Each mek also allows you to purchase an oddbit or tinboyz mob, so I bought three looted wagons, a tinboyz mob, and a blitzcannon. Of course, I didn’t actually have any miniatures of those models, so I had to get creative. Imperial Whirlwind – I used a Warlord Games Katyusha. Imperial Sentinal – well, that’s chunks of a chaos dreadnought with Eldar dreadnought legs, I’ve decided that this is one of the Meks with mad bionik legs. Imperial Landspeeder – well, that’s actually a landspeeder so I did have one of the models. Tinboyz mob – these are Bob Olley steampowered scrunts that I bought on a whim and they are going to prozy for Imperial robots. Blitzcannon – this is a middlehammer lizardman dinosaur that I had knocking around. Stick a giant cannon on top and bobs yer uncle. The howdah is the thing I am least happy with, I should have put armour plates on the side and dags and stuff. More is less with Orkses!
There was a few dodgy bionik conversions too. A sword arm, an extra arm, and a squig attack arm. These meks are certainly prone to accidents. The squig attack arm was very tricky to make and looks quite frankly a bit crap, but as any oldhammer ork fan knows, its the doing that counts! I hope that you enjoy these Renegade Mekboyz! Sorry about the quality of the pics, my usual set up was unavailable so these are a bit darker than I would like.
So yeah, its’s been a busy few months. Since going all out for Orks I have been sidetracked by my partner’s long covid flaring up again, an increase in my workload, and a decrease in my own mental health. Not as much time for painting as I’d like, but an hour here and there is better than nothing. So that messy pile of bitz from five months ago has turned into three more Freebooterz mobz. Up first is the simplest: Ugnob da Dribbla, Possessed Warphead!
As readers may have noticed along the way, I love random tables. I really enjoy rolling up combos of items and materiel and bionik bitz and mutations and then modelling it. I’m not a great modeller, but every conversion teaches me something, even if that something is how not to do it next time. Sometimes they turn out great and sometimes not so great. Occasionally the tables throw out some disappointments, and that’s what happened here.
So a Possessed Warphead is, as the name suggests, and Ork possessed by a daemon (or daemons). Orks don’t possess well, so this is a bit of a bad move by the daemon. You get a weirdboy that is way powerful and has some cool chaos attributions. At least you do if you manage not to roll badly. Ugnob here has been possessed by nurglings! He also rolled up nothing on his chaos attributes chart. I also rolled on the bionik bitz chart, got a dok’s surprise and then rolled fungus breff! So let’s say that he’s only just been possessed by nurglings, which has given him a tendancy to have ten-way conversations with himself, a weird sense of humour, terrible breath and incredible amounts of snot.
Possessed Warpheadz even give Madboyz the creepz, so he’s a lone figure on the battlefield, but I decided to make him some snot and grot sidekicks. This became a big base of sidekicks, but actually I regret this because it’s too big and unwieldy, it makes no sense. I should have made a scenic base that you can put Ugnob in, or put the sidekicks onto individual bases and scattered them around him.
This isn’t a very oldhammer beginning to Orktober, but fear not, there’s plenty to come!
With these two squads I have now painted the whole Chaos Army! I will get a photo of the whole lot soon, but for now enjoy some gobbos and chaos warriors.
I have to say that I think both lots look better in the plastic, so to speak.
I got this rhino years ago in a joblot of battered vehicles and unfinished conversions that caught my eye. It was covered in mud-effects and patchily painted. I scrubbed off the mud effects, stripped the paint off it, added a space marine sticking his head out and a generic cannon that could be a counts-as for a storm bolter or even a predator cannon if I wanted. I then used a thinner mud effect to give it a bit of verisimilitude. I am quite pleased with this, it looks battle damaged but functioning, very Steel Guard-esque (Imperial Fists descendents with a touch of the Death Guard infantry slogger mentality).
A quick Steel Guard squad, using a sprue of modern marines that I had lying around. They look alright but they’re not as characterful as the old ones, are they?
I haven’t painted sergeant helmets white before, but I think I’m going to stick at it, I think it adds a nice flash of colour. Of course, the first third of the chapter don’t have white helmeted sergeants, but it’s my goshdarned chapter and I declare it OK.
This is one of those painting projects that I struggled with. Truth be told, it was kind of half-arsed from the beginning. I pulled one of the space bunnies out of the leadpile, had a think for a few seconds, and then made a squad of beastman-mutant pirates using minis from a wide range of manufacturers. But my lack of preparation and imagination meant that i struggled with painting them. Because they didn’t exist in my imagination I had to work hard to bring them there. I’ve previously painted a squad of beastman pirates and they were more unified than this selection and less of a challenge. What I maybe should have done is mechanised them, turned them into dark mechanicus skitarii or something. Never mind, there’s plenty more in the leadpile!
The Freebooter Army project continues, with Freebooter Minderz. These are big tough Orks that would make an ideal close-combat unit. I picked a more modern Nob as the boss due to its size, and used some generic Space Crusade boyz for the same reason. A couple of Stormboyz minis to try and keep a vaguely uniform theme, to tie into the more modern idea of bodyguards being in tuxes, and used lots of greys to give that impression too, sort of. For most of us the closest we ever get to bodyguards are doormen, your names not down etc, so they’re Doorboyz. Randomisation of bioniks tables adds that orky feel, whilst assault weapons play to their strengths. I love painting Orks.
A while back I bought a corpse cart from GW for reasons that remain unclear. I don’t collect undead, I have no intention of collecting an undead army. You know how it goes, all that lovely plastic crack available on the website, your brain goes a bit soft and pow! Perhaps someone did a conversion that I thought was awesome and decided I needed to do it too, perhaps I had a clever idea that faded with the morning sun. I dunno, anyway it was sitting there staring at me and so I thought I’d try and do something grimdark with it, make it suitable for InquisiMunda or 40K or something like that. A project. Well, we all know that hive cities live on corpse starch, but where does it come from? Maybe someone has the job of going out and collecting the dead (and the getting better) and keeping the underhive clean of all those dead gangers. And so out went the cart axles and wheels and in came half a vincent black shadow from the bits box (the things people do to minis), some resin tracked wheels, and a few other bits and pieces. The necromancer driver didn’t need any work really, though I painted a hand silver to indicate a bionic. I have tried to do make it look like its in shadow, with the dark bits really dark and the light bits glowing but it didn’t work especially well. Its all practice though, and I’m pretty pleased with this.