Brother Codicier Tan Jemes

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Brother Codicier Tan Jemes was recruited from a feral world.  His face has been ritually scarred, with saurian blood rubbed into the wounds, leaving his features a mess of scars and primitive tattoos.  Had the Steel Guard not come along looking for candidates, then Tan might have wound up a shaman, much respected for his powers.  But what would have been the price?  His mind would have shone into the warp, leaving him vulnerable to psychneuin, Enslavers, or worse – daemonic possession.  Instead he was inducted into the Steel Guard as a neophyte, where he was identified as a candidate for the Librarium.  Jemes is a powerful psyker, and has achieved the third rung on the Librarium ladder, that of Codicier.  His feral features hide an urbane mind; he is a skilled tactician, and Commander Melmoth considers him a strong leader who he trusts to lead kill teams and to divine powerful and accurate futures.

 

I really enjoyed painting this miniature, i think it’s a lovely mini, and I’ve done a good job on it.  I think I should have used a different colour for the force weapon, but I’m getting the hang of wet blending and I think it’s a good effort.

 

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Codicier Jemes of the Steel Guard chapter

 

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From Deepest Space… Abhuman Space Pirates

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The Imperium is a big place.  Lex Imperialis is the theoretical, but perhaps not the practical.  Even in the important systems, on the key planets, there are many places to hide or avoid the gaze of the Inquisition or Adeptus Arbites.  At the edges of the Imperium, where the reach of the Adeptus Terra barely stretches, many worlds are adrift from the Imperium altogether, the loyal worlds compromising on key tenets of Imperial rule, or ignoring them altogether.   Thus it is that despite ten thousand years of homo sapiens chauvinism there are still dozens of thriving strains of abhuman.  How’s a bloke to earn a living in a universe that says his horns are wrong?  The answer, as throughout history, is piracy….

This pack of homo sapiens variatus makes a living as best it can.  Perhaps they’d prefer the term ‘mercenary’ or perhaps ‘buccaneer’.    They are led by Seo Jong, a huge, cunning, and violent giant of a (beast)man – the model is of course one of the recent Space Riders collection.  (As a brief aside, I’d never taken part in a kickstarter before, and so I only dipped my toes in and foolishly just bought the minotaurs).  Jong’s second in command, Soyuz Charlie, rocks a power glove for smashing skulls.  The others have an array of weapons, including a plasma gun, shootas, and their pride and joy, a conversion beamer.  The two dimmest, most inbred beastmen have only axes and primitive shields.  They can’t be trusted with precious modern technology.

Jong’s gang move from world to world at the edges of the Ultima Segmentum, doing security, taking on paid missions wherever someone needs some muscle, or perhaps doing a bit of raiding here and there.  As long as there are no Space Marines or Inquisition involved, of course!

 

Make way for Big Hyacinth!

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Another step towards a completed Battle Masters set, this is the fantastic Ogre.  The Ogre is the single most powerful model in the game, but his effectiveness is determined by the cards.  I think this is a fabulous model – the scale is out compared to GW’s other Ogres (although I haven’t seen him lined up with the Marauder Giant Ogres), but that doesn’t effect how good it is.  I’ve got a few of these now, and hope to make up an Ogre mob!

2016-02-02 12.45.222016-02-02 12.45.43

Deadcember. Er….

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I finished my Deadcember offering.  Yes, yes, I know.

Undead are not my thing so it was hard enough to rustle up enough skellies to make up a unit.  I had to build a couple of them out of broken ones!  And whilst painting it I decided that the slotta base guy in the cloak… he’s probably not a skeleton at all.  Anyone know who or what that mini is?

The necromancer / lych / wight / whatever (anyone?) needed a new weapon and a new hand, and I think something has been cut off his hat.   He’s wearing a comedy rasta hat version of the traditional pointy-hat because he’s a massively racist necromancer.

! Deadcember2 Greg's Gangrenous Gang

Backlog: Honour Guard

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Another set of recently painted Space Marines I’ve had sitting on my shelf for a while.  Apart from the eyes I’m pleased with these guys.  The chap with the sword and shield was a mess, missing his hands, and being thickly coated with paint and glue.  The chap with the bionic leg was one of the minis I really wanted when I was a kid, so it’s lovely to have gotten to paint him now.  All in all I think these make a convincing and pleasing Honour Guard.

Honour Guard, rescued from scrapRT SM Captain used as Honour GuardMiddlehammer Sicarius used as Honour GuardHonour Guard side view

Backlog: Terminator Squad

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So I finished this gang a couple of months ago and didn’t take photos at the time because I wasn’t too happy with them.  But after a couple of months sitting on the shelf I have decided to take pictures, explain the problems, and move on.

 

Actually it should be clear what I’ve done wrong here… I’ve mixed periods too much.  From Space Hulk to Rogue Trader to Space Hulk 3rd Edition is too much.  The difference in scale and quality between the 1st Edition and 3rd Edition makes the 1st Edition Terminator look too small and too square.  It really emphasises the limitations of plastic models back then, and I’m not a skilled enough painter to cover it up.  I think in future that I will not mix such a wide range of models in one squad.

I Love this sculpt.

I Love this sculpt.

Chainfisthiding at the back!all action!

Sgt. Edaphroditus

Space Marines and Imperial Militarum

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So it’s been a bit quiet from me in December.  December is a busy month for us all, but I got some painting done.  I finished two things since I last posted, and to tell the truth I’m not really happy with either of them.  In neither case do I think I’ve improved on my earlier work.  Still, that’s not the end of the world and after a week or two of them sitting on my shelf I’ve decided to add them to the blog anyway.

First up is another Steel Guard tactical squad.  This is 4th Company I Tactical Squad.  Led by Veteran Sergeant Sakhalin, a lovely Rogue Trader era mini, mostly this squad are old plastics.

Sakhalin.  Would you believe I didn't notice those stray strands of grass when taking the photos!

Sakhalin. Would you believe I didn’t notice those stray strands of grass when taking the photos!

 

 

 

 

 

 

 

After reading a comments conversation on someone else’s blog, I painted the edges of the bases brown this time and I have to admit that I think this is the best way of basing I’ve seen so far.

The scale problems of mixing parts are shown here.  I'm not especially bothered as I don't think it's a deal breaker but I know some people disagree.

The scale problems of mixing parts are shown here. I’m not especially bothered as I don’t think it’s a deal breaker but I know some people disagree.

 

 

 

 

 

 

 

 

I hated the 2nd Edition Box Set Space Marines when I was a kid.  Compared to the RT metal minis and the wonderful mix-n-match RTB01 they seemed lifeless and dull.  But as unit fillers they are a pleasure to paint.

I hated the 2nd Edition Box Set Space Marines when I was a kid. Compared to the RT metal minis and the wonderful mix-n-match RTB01 they seemed lifeless and dull. But as unit fillers they are a pleasure to paint.

 

 

 

 

 

 

 

 

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The complete squad.

 

 

 

 

 

 

 

Next up is a unit of Imperial Guard.  I’m more used to painting traitors and cultists, and found this lot hard work.  The unit consists of a standard bearer and his bodyguards, and 2 heavy weapons squads.  Mostly these are Rogue Trader models.  I am a huge fan of the RT plastic Guardsmen – though when I was a kid I thought the very boring.  The injured guard is a great sculpt, a real pleasure to paint.  The guard with the plasma gun had damage to his face which I have tried to paint as a scar, with only limited success.  I hate painting eyes – the good eyes in this unit, on the missile launcher guard, were done by the original owners.

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Wrong Way Urk, Space Ork Pirate… Oldhammer Ahoy!

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Wrong Way Urk is a fearless Space Pirate.  He’s mean, he’s tough, he’s not afraid to pull a man’s entrails out through their own bumhole.  The knife of his is feared wherever hygiene is respected.  The smell of his breath is a weapon in its own right, and even by the standards of other greenskins his body odour is remarkable.  But if Urk can be said to have a weakness, its that he really, really thinks he’s a better navigator than he is….

 

never let this guy map read.

never let this guy map read.