Pulling a plastic push-fit Warhammer Orc out of the leadpile, I thought to myself “gosh, what am I going to do with this then?”. I considered a few ideas… perhaps I could put together a Warhammer regiment. Maybe I could use an arm with a gun instead of an arm with a sword and have it as a feral-looking boy in a boyz mob. But I wanted to do another Freebooterz unit. Wait a minute! Is that a bit of my brain trying to alert me to something… I checked the book, riffled through the pages, there it is! Wild Ork Outlawz, discovered by Freebooterz instead of proper Orks, who learn Kultur from them and are forever ruined for the Clans… There were no proper figures for Wild Orkz, you were probably supposed to use Warhammer miniatures, with minor conversions. So that is what I did. Not a lot of Oldhammer goodness here, but Oldhammer in spirit. Enjoy!
Long time no see! It’s been a while since I finished anything, so it’s good to be back with another update. Once again I’ve finished another mob for my Ork Freebooter army. I’ve now got 5 Freebooter mobs and a big mob, so I really should paint a warboss and retinue so as to have a complete game-legal army ready to play with.
This bunch took me longer than I expected, not least because I did it properly. Having decided to paint some Stormboyz and picked the minis, I then chose the weapons load-out. Giving them all bolt-pistols and hand weapons seemed a no-brainer, after all they were going to be assault troops. Curiously, you still need to take a boy with a heavy weapon, even when using jump packs, so I gave mine an heavy plasma gun because it seemed like the coolest Orkiest thing to do. Heavy plasma gun and jump-pack! You can see below how I modelled it. Then I gave the nob a roll on the assault weapons chart and got a power glove. Rolled for some stikkbomz, because the nob had one modelled onto him. Then I rolled for chaos rewards. D4 + 1… 5 gifts! I went to Slaves To Darkness and rolled 5 times on the rewards charts. This is what I got: bestial face – flesh hound / dog; a pack of chaos hounds; gift of the gods – weapon hand; eye of the gods – chaos weapon (singing) + collar of khorne; aggression bonus (+1 ws, bs, s). Whew! This chap is quite the fighter. But now I had to model it! Lacking anything that remotely resembled chaos hounds, i ordered a box from GW. Khorne’s number is 8, there were ten in a box, so i had a spare to make a bestial face with. I scraped away the Nob’s face, then glued in the chaos hound’s muzzle. as you can see, i didn’t fill it in enough. I thought it would be alright when painted, but i needed more green stuff. It’s not a deal-breaker though. I decided to pass the power glove down to a lieutenant, as i couldn’t see a way of having a weapon hand, a chaos weapon, and a power glove on this model. If anyone complains that its not game legal I’ll say it’s a bionic arm and doesn’t have any game effect. I sawed the hand off the nob, then sawed part of the bolt pistol off, and glued the two together. Sorted! The power axe that the nob already carried could easily pass as an orky chaos weapon. I chose this nob because he was bigger than the other Orks. Mostly I’m not into the modern Orks, but these nobs (from Assault At Black Reach) work sometimesbecause they’re so big and muscly compared to the RT period Orks. He really comes across as a gnarled champion of Khorne. For the rest of the Stormboyz I was happy to use RT and 2nd Edition minis. Normal Orks are a bit beserk, so it stands to reason that Khornate Stormboyz would be smartly dressed and uniform.
I didn’t take a lot of time over the chaos hounds, just experimented with washes and drybrushing. Worked out OK, but I won’t be showing them off. I’m a lot happier with the Orks. My painting skills are improving gradually and I think these are amongst the best I’ve ever done. I hope you enjoy them.
‘e duz tricks, ‘e blows things up wiv ‘is mind, ‘e’ll make yer grotz widdle ’emselves!
Nargob is a Weirdboy who really enjoys being weird. Where most weirdboyz are looking for an excuse to go and sit somewhere quietly out of the way, Nargob is looking for a war to fight. He gets a thrill out of seeing how much power he can channel. He particularly enjoys overloading over psykers and causing their heads to explode. Long ago he left his minders behind and disappeared off in search of bigger and better battles, and along the way he has picked up a load of madboyz who sing and chant for him, doing tricks and pratfalls. They travel from waaagh to waaagh, performing for da boyz and searching for psykers that Nargob can pit himself against. He’s not found his match yet!
Now lissen up you stoopid grotz, if you wanna field an Ork army, dere is three units wot youse got to take. WUN! you need a warboss, an you need a big tuff one. TOO! you need a ret-in-yoo for yer boss, so ‘e ‘as his tuff mates an’ ‘is oddboyz and stuff to ‘ang around and do sum fightin’ wiv ‘im. an’ FUR-EE you need a Bigmob so you ‘as some boyz to do all the shootin’ and sum more fightin’ if da nobz ‘ave got any spare stuntiez wot need killin’. Da Bigmob has da boyz from da warboss’s ‘ouse’old. When ‘e goes to war he ‘as to take the most boyz or da uvver nobz will wanna know why their boyz is doin all da fightin’ and ‘is boyz are sittin at ‘ome playin’ with demselves. In real life ov course da warboss would take ‘undreds or thousands of boyz, but cos dis is pretend war for weedy oomans dere is just twenny boyz. An’ bloody ‘ell paintin’ dat lot was quite a mishun I can tell yer. Anyhoo, dis lot is Grimsnik’s Bad Moon Bigmob. Most of ’em are proper Oldhammer Orkses but dere is a couple of noo ones in dere too makin up da numbers. Dey look ‘ard but is probly well weedy. We’ll make ’em go in front ha ha. OI stuntiez check out dese lads ha ha. Notice that I ‘ave given ’em too ‘eavy plasma guns for making big ‘ot ‘oles in tanks. Get a brew on!
One muddy afternoon on a battlefield on a planet called Laroche, on the edge of the Coronid Deeps, a Mek called Wazguk and a Runtherd called Skumsol, met for the first time as they took shelter in a crater. Wazguk complained that his Warboss wouldn’t let him use a Shokk Attack Gun. Skumsol complained that his Warboss wasted perfectly good Snottyz on mine clearance. At that moment an idea was born. Shortly after this the two of them said “sod dis lark” and nicked off with a shuttle, whatever raw materials they could pilfer, and a Painboy called Gutz who caught them nicking some bitz and fancied coming along for the ride. Since then Wazguk has been building artillery pieces, Skumsol has been breeding the bravest Snotlings he can, and Gutz has been trying to work out how to wire Grotz into a Dred.
I’ve been working on these on and off for a few months now. I’m pretty pleased with them. A nice mix of Oldhammer and Newhammer models that work well together. The biggest problem was painting Snotlings. I got so bored. There were going to be 8 Snotling bases involved but after four, like the Oddboyz, I said sod dis lark.
Wrong Way Urk is a fearless Space Pirate. He’s mean, he’s tough, he’s not afraid to pull a man’s entrails out through their own bumhole. The knife of his is feared wherever hygiene is respected. The smell of his breath is a weapon in its own right, and even by the standards of other greenskins his body odour is remarkable. But if Urk can be said to have a weakness, its that he really, really thinks he’s a better navigator than he is….
Now this is a squad I’m pleased with. As part of my ongoing project to create an army of Freebooterz, one mob of each type, I present Snagabog’s Bugz.
These were a lot of fun to paint, and aside from the actual Genestealers that I think I should redo, I am well chuffed with how they turned out. I enjoyed making use of various Gaunt bodies from my bits box to make these, I’m sure some purists will argue that termagaunts and hormagaunts aren’t Genestealer but to them I say piffle!
I bought this off ebay the other day and thought I’d share a few pics with you. This is, of course, the plastic Space Ork boxset. My ostensible reason for buying it was that it had lots of half used sprues and I’m always on the look-out for old Ork arms and weapons at a reasonable price! But the lure of the cardboard box helped too. I think I bought a few of these when I was a kid. Much better value than the lead miniatures, though to my adult mind the plastics aren’t anywhere near as good. I’m painting a couple at the moment and they’re not as fun to paint. Because they’re not as detailed they’re actually more challenging to paint well (especially for someone like me whose still an enthusiastic amateur). Still, they were dead cheap and enabled you to bulk out your squads really well. they contained more weapons and arms than you needed so you had spares for your bits box, and the sprues were full of pouches, grenades, armour, spades, binoculars and all sorts of things that you didn’t really use but were considered essential to the full experience. Enjoy the pics of the packaging!