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Kaptin Durskab’s Fiery Flashaz!: Freebooter Flash Gitz

21 Monday May 2018

Posted by terryshithole in Orks

≈ 7 Comments

Tags

bionik bitz, flash gitz, freebooterz, kustom specialz, Orks, Space Orks

There are few pleasures greater than modelling Rogue Trader Orks.  Lots of dice rolling and consulting of tables, then figuring out how to fit it all together, then finding the parts and building the models, and finally many hours worth of painting.  All the things I enjoy about this hobby!

The two biggest influences on this mob were 1) rolling five times on the ranged weapons chart, and getting four flamers; and 2) rolling five times and the bioniks chart, and getting some fantastic modelling challenges.

Without further ado, may I present Kaptin Durskab and his Fiery Flashaz!

Flash Gitsz Mob

Kaptin Durskab’s Fiery Flashaz!

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One half of the mob

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And the other half

Durskab

Durskab himself. He has an explosive cranium and a power axe.

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This boy has a bionic arm with a kustom autocannon that is almost impossible for him to hit anything with.

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20180520autocannon

this boy is holding an autocannon like a bolter!

20180520flamer

this boy has a stainless steel skull and the flamer from a chaos landraider.

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this boy’s flamer was built from an ork bolter and RTB01 flamer

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i’m sorry for the dark photo, i have a new camera and haven’t gotten used to it yet! i love this squig!

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the head graft was fairly simple to make. i picked the shouting head because i felt that there would be a certain amount of disagreement between the heads.

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this boy has a flamer and a magnetic arm. i decided to use a terminator forearm because i thought that having an absurdly huge bionic arm would be a very orky thing to do. the top half of the arm is a spare from the mek gun set, and is supposed to look like orange flashing lights.

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this boy has a meltagun

20180520Missile_launcher

this boy has a missile launcher from an early space marine devastators set

A Very Waaagh! Christmas…

11 Monday Dec 2017

Posted by terryshithole in Finished Work, Orks

≈ 2 Comments

Tags

40k, freebooterz, gretchin, grots, Orks, renegade runtherd, Rogue Trader, runtbot, super grots

All over Angelis there is a story that the runts tell each other, and it goes something like this…

 

So der was dis grot, right?  An’ his master was hungry, but there was nuffin to eat in the whole place.  An’ his master sez to ‘im, “Oi you orrible grot, get me somethin to eat or I’m gonna pull yer arms and legs off and eat them!”  Now dis grot dint ave no teef, and his masters credit was no good.  He tried nicking sum food, but he got caught an given a right kickin, and he sat down outside ‘is master’s shack and he had a bit of a sniffle cos he dint want his arms and legs pulled off.  Then dis ork shows up and says ‘Ere, wot’s up wiv you little Stinka” and the grot looks up and sees the Runtherd what raised him and trained him and sold him to ‘is master.  ‘Dat big git is gonna pull my arms and legs off and eat ’em, mister Skabnik boss,’ and e explained ’bout the teef and all that stuff.  Now, the Runtherd in question was a bit odd but was alright, yer know, and ‘e’d had a few jars cos it was Gork’s birthday so ‘e was feelin’ a bit soft.  An’ ‘e sez, “Dat bastard, dat would invallydate yer warranty.  I’ll show ‘im.” And ‘e fishes around in a pile of scrap until ‘e finds a suitable tool, and then ‘e goes into the master’s shack and beats ‘im around the ‘ed with dis big old bell what he found, clang-a-lang-a-lang until the master is proper dead.  Stinka der grot widdled himself with joy, it was der best thing ‘e’d ever seen.  Den another ork showed up cos ‘e’d ‘eard da noise, and he said, ‘Ere what’s going on, why’d you beat his hed in?” So the Runtherd sez, “cos he was gonna eat dis grot”, and the new ork sez, “so what, i eat grots all da time, dat’s what dey is for” and the Runtherd sez “you ain’t havin no runts offa me then, Wortlug yer beggar”, and the new ork says “yer runts are crap anyway, they’z all weedy and no good anyfin cept eatin”.  The Runtherd, he has a think about things, and then ‘e its Wortlug wif da bell as well, clang-a-lang-a-lang, and the grot runs to get Wortlug’s grots who all agree dat dis is da best Gork’s birthday ever.  Den the Runtherd rounds up all da grots ‘e can find and says “come on lads, let’s show ’em who is weedy” and dat’s da story of how come we all got thrown out of Gorkamorka and ‘ad to become Freebootaz.

Something for the whole family to enjoy there, I am sure you’ll agree.

Renegade Runtherd Mob

The whole gang.

Runtherd with bionic arm and flamer

I rolled a grappling hook arm, so this seemed like a good choice of figure.

Runtherd with bolter and power shield

rolling on the assault weapons chart I got a power shield. I don’t think there are actually any rules for a power shield anywhere in Rogue Trader, though I might be wrong. Still, it got rolled so it gets modelled!

Super Grotz

A variety of early grot models. The two at the bottom left are Gorkamorka Rebel Grots, both of whom were missing arms. I figured that a Renegade Runtherd would be the only Runtherd who would fork out for bionics for grotz.

Super Grots - rebel grots

One has a power sword hand, the other has had his entire forearm replaced by a marine forearm with bolt pistol. Both, of course, count as grot blunderbusses!

Super Grots

The super grots have purple-pink trousers and green skin, and they hulk out.

Super Grots Runtbot

Obviously a normal runtbot wouldn’t be able to protect super grots.. Not that I had a normal runtbot. This Epic 40k gargant seems to do the job. Fortunately ork machinery tends to come in one style and a variety of sizes.

Skabnik, da Renegade Runtmaster

Aka, Santork… I think this is a Foundry piece. I really am not sure I want to know what’s in his sack.

Nazfug & Mugog’s Great Big Noisy Dredz For ‘ire: Freebooterz Dreadmob

21 Sunday May 2017

Posted by terryshithole in Finished Work, Orks

≈ 3 Comments

Tags

citadel miniatures, dreadmob, freebooterz, lead, oldhammer, Orks, Space Orks

Now this was a fun project!  The list in Freebooterz is for a Mek, a Dok, and a Dread.  I added another Dread (because I had 2), and seeing as i wanted to use the Bionik Dok mini I took a 3 rolls on the bionik bitz chart, rolling telescopic legs, stainless steel teef, and an extra set of bionik arms with a kustom melta.  For the Dreads I rolled to see how many modifications they got.  I ended up with the first having an extra autocannon, kustom force field and speakers.  The second though, whew!  I ended up with a kustom d-cannon, squig-injection, extra autocannon, speakers, kustom ff, and a scorcher turret…  In the end I couldn’t fit the speakers on it, but I think i’ve got the rest right.  The red one is Da Nipper, and the yellow one is called Hot Lips.  Enjoy!

 

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Skarsog’s Wildboyz – Wild Ork Outlawz

17 Monday Apr 2017

Posted by terryshithole in Finished Work, Orks

≈ Leave a comment

Tags

40k, citadel miniatures, freebooterz, Orks, wild ork outlawz

Pulling a plastic push-fit Warhammer Orc out of the leadpile,  I thought to myself “gosh, what am I going to do with this then?”.  I considered a few ideas… perhaps I could put together a Warhammer regiment.  Maybe I could use an arm with a gun instead of an arm with a sword and have it as a feral-looking boy in a boyz mob.  But I wanted to do another Freebooterz unit.  Wait a minute!  Is that a bit of my brain trying to alert me to something… I checked the book, riffled through the pages, there it is!  Wild Ork Outlawz, discovered by Freebooterz instead of proper Orks, who learn Kultur from them and are forever ruined for the Clans…  There were no proper figures for Wild Orkz, you were probably supposed to use Warhammer miniatures, with minor conversions.  So that is what I did.  Not a lot of Oldhammer goodness here, but Oldhammer in spirit.  Enjoy!

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Da RamOrks! Goffik Rok Band

01 Wednesday Mar 2017

Posted by terryshithole in Finished Work, Orks

≈ 1 Comment

Tags

40k, goffik rok, lead, oldhammer, Orks, waaargh!

Lissen up boyz, we’ve got a moosikal treat for you crayzee rokkaz!  Alive from da uvver side of Orktown, it’s Spigot, Piss, Naff, and Stumpy Joe on drums!

Give us a waaargh for..

DA!

RAMORKS

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!

Nazgrob’s ‘Edtakers – Khorne’s Stormboyz mob

13 Friday Jan 2017

Posted by terryshithole in Finished Work, Orks

≈ 3 Comments

Tags

chaos hounds, conversions, freebooterz, khorne, lead, Orks, Space Orks, stormboyz

Long time no see!  It’s been a while since I finished anything, so it’s good to be back with another update.  Once again I’ve finished another mob for my Ork Freebooter army.  I’ve now got 5 Freebooter mobs and a big mob, so I really should paint a warboss and retinue so as to have a complete game-legal army ready to play with.

This bunch took me longer than I expected, not least because I did it properly.  Having decided to paint some Stormboyz and picked the minis, I then chose the weapons load-out.  Giving them all bolt-pistols and hand weapons seemed a no-brainer, after all they were going to be assault troops.  Curiously, you still need to take a boy with a heavy weapon, even when using jump packs, so I gave mine an heavy plasma gun because it seemed like the coolest Orkiest thing to do.  Heavy plasma gun and jump-pack!  You can see below how I modelled it.  Then I gave the nob a roll on the assault weapons chart and got a power glove.  Rolled for some stikkbomz, because the nob had one modelled onto him.  Then I rolled for chaos rewards.  D4 + 1… 5 gifts!  I went to Slaves To Darkness and rolled 5 times on the rewards charts.  This is what I got: bestial face – flesh hound / dog; a pack of chaos hounds; gift of the gods – weapon hand; eye of the gods – chaos weapon (singing) + collar of khorne; aggression bonus (+1 ws, bs, s).  Whew!  This chap is quite the fighter.  But now I had to model it!  Lacking anything that remotely resembled chaos hounds, i ordered a box from GW.  Khorne’s number is 8, there were ten in a box, so i had a spare to make a bestial face with.  I scraped away the Nob’s face, then glued in the chaos hound’s muzzle.  as you can see, i didn’t fill it in enough.  I thought it would be alright when painted, but i needed more green stuff.  It’s not a deal-breaker though.  I decided to pass the power glove down to a lieutenant, as i couldn’t see a way of having a weapon hand, a chaos weapon, and a power glove on this model.  If anyone complains that its not game legal I’ll say it’s a bionic arm and doesn’t have any game effect.  I sawed the hand off the nob, then sawed part of the bolt pistol off, and glued the two together.  Sorted! The power axe that the nob already carried could easily pass as an orky chaos weapon.   I chose this nob because he was bigger than the other Orks. Mostly I’m not into the modern Orks, but these nobs (from Assault At Black Reach) work sometimesbecause they’re so big and muscly compared to the RT period Orks.  He really comes across as a gnarled champion of Khorne. For the rest of the Stormboyz I was happy to use RT and 2nd Edition minis.  Normal Orks are a bit beserk, so it stands to reason that Khornate Stormboyz would be smartly dressed and uniform.

I didn’t take a lot of time over the chaos hounds, just experimented with washes and drybrushing.  Worked out OK, but I won’t be showing them off.  I’m a lot happier with the Orks.  My painting skills are improving gradually and I think these are amongst the best I’ve ever done.  I hope you enjoy them.

 

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Roll up, roll up, it’s Nargob da ‘banga and ‘is Amazing Mental Clown Parade!

23 Friday Sep 2016

Posted by terryshithole in Finished Work, Orks

≈ 2 Comments

Tags

40k, citadel miniatures, freebooterz, lead, madboyz, oldhammer, Orks, Rogue Trader, Space Orks, warphead, weirdboy

‘e duz tricks, ‘e blows things up wiv ‘is mind, ‘e’ll make yer grotz widdle ’emselves!

Nargob is a Weirdboy who really enjoys being weird.  Where most weirdboyz are looking for an excuse to go and sit somewhere quietly out of the way, Nargob is looking for a war to fight.  He gets a thrill out of seeing how much power he can channel.  He particularly enjoys overloading over psykers and causing their heads to explode.  Long ago he left his minders behind and disappeared off in search of bigger and better battles, and along the way he has picked up a load of madboyz who sing and chant for him, doing tricks and pratfalls.  They travel from waaagh to waaagh, performing for da boyz and searching for psykers that Nargob can pit himself against.  He’s not found his match yet!

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Waargh! dakka dakka! It’s Grimsnik’s ‘ouse’old boyz!

02 Saturday Jul 2016

Posted by terryshithole in Finished Work, Orks

≈ 2 Comments

Tags

40k, Bad Moons, dakka, oldhammer, Orks, Space Orks

Now lissen up you stoopid grotz, if you wanna field an Ork army, dere is three units wot youse got to take.  WUN!  you need a warboss, an you need a big tuff one.  TOO! you need a ret-in-yoo for yer boss, so ‘e ‘as his tuff mates an’ ‘is oddboyz and stuff to ‘ang around and do sum fightin’ wiv ‘im.  an’ FUR-EE you need a Bigmob so you ‘as some boyz to do all the shootin’ and sum more fightin’ if da nobz ‘ave got any spare stuntiez wot need killin’.  Da Bigmob has da boyz from da warboss’s ‘ouse’old.  When ‘e goes to war he ‘as to take the most boyz or da uvver nobz will wanna know why their boyz is doin all da fightin’ and ‘is boyz are sittin at ‘ome playin’ with demselves.  In real life ov course da warboss would take ‘undreds or thousands of boyz, but cos dis is pretend war for weedy oomans dere is just twenny boyz.  An’ bloody ‘ell paintin’ dat lot was quite a mishun I can tell yer.  Anyhoo, dis lot is Grimsnik’s Bad Moon Bigmob.  Most of ’em are proper Oldhammer Orkses but dere is a couple of noo ones in dere too  makin up da numbers.  Dey look ‘ard but is probly well weedy.  We’ll make ’em go in front ha ha.  OI stuntiez check out dese lads ha ha.  Notice that I ‘ave given ’em too ‘eavy plasma guns for making big ‘ot ‘oles in tanks. Get a brew on!

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Renegade Oddboyz mob: Da Big Gunz

12 Tuesday Apr 2016

Posted by terryshithole in Finished Work, Orks

≈ 2 Comments

Tags

40k, citadel miniatures, conversions, freebootaz, lead, oddboyz, oldhammer, Orks, Rogue Trader

One muddy afternoon on a battlefield on a planet called Laroche, on the edge of the Coronid Deeps, a Mek called Wazguk and a Runtherd called Skumsol, met for the first time as they took shelter in a crater.  Wazguk complained that his Warboss wouldn’t let him use a Shokk Attack Gun.  Skumsol complained that his Warboss wasted perfectly good Snottyz on mine clearance.  At that moment an idea was born.  Shortly after this the two of them said “sod dis lark” and nicked off with a shuttle,  whatever raw materials they could pilfer, and a Painboy called Gutz who caught them nicking some bitz and fancied coming along for the ride.   Since then Wazguk has been building artillery pieces, Skumsol has been breeding the bravest Snotlings he can, and Gutz has been trying to work out how to wire Grotz into a Dred.

——–

 

I’ve been working on these on and off for a few months now.  I’m pretty pleased with them.  A nice mix of Oldhammer and Newhammer models that work well together.  The biggest problem was painting Snotlings.  I got so bored.  There were going to be 8 Snotling bases involved but after four, like the Oddboyz, I said sod dis lark.

Renegade Oddboyz1
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RO8

 

Wrong Way Urk, Space Ork Pirate… Oldhammer Ahoy!

01 Sunday Nov 2015

Posted by terryshithole in Finished Work, Oldhammer Challenges, Orks

≈ 2 Comments

Tags

oldhammer, Oldhammer ahoy, Orks, Pirates, Space Orks, Space Prirates

Wrong Way Urk is a fearless Space Pirate.  He’s mean, he’s tough, he’s not afraid to pull a man’s entrails out through their own bumhole.  The knife of his is feared wherever hygiene is respected.  The smell of his breath is a weapon in its own right, and even by the standards of other greenskins his body odour is remarkable.  But if Urk can be said to have a weakness, its that he really, really thinks he’s a better navigator than he is….

 

never let this guy map read.

never let this guy map read.

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