Pulling a plastic push-fit Warhammer Orc out of the leadpile, I thought to myself “gosh, what am I going to do with this then?”. I considered a few ideas… perhaps I could put together a Warhammer regiment. Maybe I could use an arm with a gun instead of an arm with a sword and have it as a feral-looking boy in a boyz mob. But I wanted to do another Freebooterz unit. Wait a minute! Is that a bit of my brain trying to alert me to something… I checked the book, riffled through the pages, there it is! Wild Ork Outlawz, discovered by Freebooterz instead of proper Orks, who learn Kultur from them and are forever ruined for the Clans… There were no proper figures for Wild Orkz, you were probably supposed to use Warhammer miniatures, with minor conversions. So that is what I did. Not a lot of Oldhammer goodness here, but Oldhammer in spirit. Enjoy!
Long time no see! It’s been a while since I finished anything, so it’s good to be back with another update. Once again I’ve finished another mob for my Ork Freebooter army. I’ve now got 5 Freebooter mobs and a big mob, so I really should paint a warboss and retinue so as to have a complete game-legal army ready to play with.
This bunch took me longer than I expected, not least because I did it properly. Having decided to paint some Stormboyz and picked the minis, I then chose the weapons load-out. Giving them all bolt-pistols and hand weapons seemed a no-brainer, after all they were going to be assault troops. Curiously, you still need to take a boy with a heavy weapon, even when using jump packs, so I gave mine an heavy plasma gun because it seemed like the coolest Orkiest thing to do. Heavy plasma gun and jump-pack! You can see below how I modelled it. Then I gave the nob a roll on the assault weapons chart and got a power glove. Rolled for some stikkbomz, because the nob had one modelled onto him. Then I rolled for chaos rewards. D4 + 1… 5 gifts! I went to Slaves To Darkness and rolled 5 times on the rewards charts. This is what I got: bestial face – flesh hound / dog; a pack of chaos hounds; gift of the gods – weapon hand; eye of the gods – chaos weapon (singing) + collar of khorne; aggression bonus (+1 ws, bs, s). Whew! This chap is quite the fighter. But now I had to model it! Lacking anything that remotely resembled chaos hounds, i ordered a box from GW. Khorne’s number is 8, there were ten in a box, so i had a spare to make a bestial face with. I scraped away the Nob’s face, then glued in the chaos hound’s muzzle. as you can see, i didn’t fill it in enough. I thought it would be alright when painted, but i needed more green stuff. It’s not a deal-breaker though. I decided to pass the power glove down to a lieutenant, as i couldn’t see a way of having a weapon hand, a chaos weapon, and a power glove on this model. If anyone complains that its not game legal I’ll say it’s a bionic arm and doesn’t have any game effect. I sawed the hand off the nob, then sawed part of the bolt pistol off, and glued the two together. Sorted! The power axe that the nob already carried could easily pass as an orky chaos weapon. I chose this nob because he was bigger than the other Orks. Mostly I’m not into the modern Orks, but these nobs (from Assault At Black Reach) work sometimesbecause they’re so big and muscly compared to the RT period Orks. He really comes across as a gnarled champion of Khorne. For the rest of the Stormboyz I was happy to use RT and 2nd Edition minis. Normal Orks are a bit beserk, so it stands to reason that Khornate Stormboyz would be smartly dressed and uniform.
I didn’t take a lot of time over the chaos hounds, just experimented with washes and drybrushing. Worked out OK, but I won’t be showing them off. I’m a lot happier with the Orks. My painting skills are improving gradually and I think these are amongst the best I’ve ever done. I hope you enjoy them.
‘e duz tricks, ‘e blows things up wiv ‘is mind, ‘e’ll make yer grotz widdle ’emselves!
Nargob is a Weirdboy who really enjoys being weird. Where most weirdboyz are looking for an excuse to go and sit somewhere quietly out of the way, Nargob is looking for a war to fight. He gets a thrill out of seeing how much power he can channel. He particularly enjoys overloading over psykers and causing their heads to explode. Long ago he left his minders behind and disappeared off in search of bigger and better battles, and along the way he has picked up a load of madboyz who sing and chant for him, doing tricks and pratfalls. They travel from waaagh to waaagh, performing for da boyz and searching for psykers that Nargob can pit himself against. He’s not found his match yet!
Now lissen up you stoopid grotz, if you wanna field an Ork army, dere is three units wot youse got to take. WUN! you need a warboss, an you need a big tuff one. TOO! you need a ret-in-yoo for yer boss, so ‘e ‘as his tuff mates an’ ‘is oddboyz and stuff to ‘ang around and do sum fightin’ wiv ‘im. an’ FUR-EE you need a Bigmob so you ‘as some boyz to do all the shootin’ and sum more fightin’ if da nobz ‘ave got any spare stuntiez wot need killin’. Da Bigmob has da boyz from da warboss’s ‘ouse’old. When ‘e goes to war he ‘as to take the most boyz or da uvver nobz will wanna know why their boyz is doin all da fightin’ and ‘is boyz are sittin at ‘ome playin’ with demselves. In real life ov course da warboss would take ‘undreds or thousands of boyz, but cos dis is pretend war for weedy oomans dere is just twenny boyz. An’ bloody ‘ell paintin’ dat lot was quite a mishun I can tell yer. Anyhoo, dis lot is Grimsnik’s Bad Moon Bigmob. Most of ’em are proper Oldhammer Orkses but dere is a couple of noo ones in dere too makin up da numbers. Dey look ‘ard but is probly well weedy. We’ll make ’em go in front ha ha. OI stuntiez check out dese lads ha ha. Notice that I ‘ave given ’em too ‘eavy plasma guns for making big ‘ot ‘oles in tanks. Get a brew on!
One muddy afternoon on a battlefield on a planet called Laroche, on the edge of the Coronid Deeps, a Mek called Wazguk and a Runtherd called Skumsol, met for the first time as they took shelter in a crater. Wazguk complained that his Warboss wouldn’t let him use a Shokk Attack Gun. Skumsol complained that his Warboss wasted perfectly good Snottyz on mine clearance. At that moment an idea was born. Shortly after this the two of them said “sod dis lark” and nicked off with a shuttle, whatever raw materials they could pilfer, and a Painboy called Gutz who caught them nicking some bitz and fancied coming along for the ride. Since then Wazguk has been building artillery pieces, Skumsol has been breeding the bravest Snotlings he can, and Gutz has been trying to work out how to wire Grotz into a Dred.
I’ve been working on these on and off for a few months now. I’m pretty pleased with them. A nice mix of Oldhammer and Newhammer models that work well together. The biggest problem was painting Snotlings. I got so bored. There were going to be 8 Snotling bases involved but after four, like the Oddboyz, I said sod dis lark.
Wrong Way Urk is a fearless Space Pirate. He’s mean, he’s tough, he’s not afraid to pull a man’s entrails out through their own bumhole. The knife of his is feared wherever hygiene is respected. The smell of his breath is a weapon in its own right, and even by the standards of other greenskins his body odour is remarkable. But if Urk can be said to have a weakness, its that he really, really thinks he’s a better navigator than he is….
It’s not that I haven’t been doing anything recently, it’s just that I haven’t been completing anything. But over the weekend I said to myself that I need to do some basing and get the last month’s fabulous minis photographed. As ever, my paintjob isn’t really the draw, but the wonderful variety of miniatures.
This is the X Squad of the 2nd Company. I’ve used a miniatures from a lot of different periods – the Sgt is a Rogue Trader Marine, there’s some 2nd Ed Long Fangs, and lots of different plastic ones including a Dark Vengeance marine. In the middle of this shot you can see one I’ve modelled as a casualty, knocked of his feet by a shot to the head.
A group shot. That RT sculpt really is very odd. I count it as artificer armour. Does anyone know what the wrist-mounted weapon is?
Here we have a couple of old favourites. The Painboy I am using as a Servitor – hence the multi melta arm. The model is possibly one of my favourite ever sculpts and I wanted to use it in my armies despite not collecting Orks. Except now I’ve decided that I collect Orks too. The lure of RT Orks became too much to bear!
I love the Exo Armour Squat too. I haven’t yet found anywhere to shoehorn him into my collection. I think I’ll make a Rogue Trader warband, or just use him as a chaos champion. Either way it was a joy to paint.
A mark II terminator suit (with mark 3 arms). I was intrigued to discover that this was sculpted before the space marine mk VII armour and so that this is the first appearance of this style of helmet.
The rest of the squad. Note the two Space Hulk terminators hiding at the back here. Surprisingly tricky to paint, they were.
This werewolf isn’t from Citadel, I don’t think. I enjoyed painting it just the same. It doesn’t look that good, more practise on fur needed i reckon.
A close up of a Cultist Squad. You may well recognise a few of these old miniatures. The leader is a beastman but that photo didn’t come out too well.
Some DV bikers.
No once cares about the Tau, do they? But a converted 2nd Ed Sergeant might be a bit more interesting. It looks better in the photo than it does in real life, unfortunately. But it’s a start.
That’s all from me for now. On my desk at the moment is a ruin, and another squad of cultists. See you soon!